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Arcueid from Melty Blood: Type Lumina.
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The Marauder is a loot based tank hero.
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NPC Skins Beautiful Womans (SBW)
The mod replaces all standard urban NPCs with beautiful female versions
- 17.7MB
- 13
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NPC Skins Beautiful Womans (SBW)
The mod replaces all standard urban NPCs with beautiful female versions
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Ciel from Melty Blood: Type Lumina.
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Three times the quest rewards and earlier rare trinkets. Color of Madness DLC required.
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Increases the stack limit up to 999 for all stackable items
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A better table for loot chances and quantity.
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DLC Chinese compatibility edition
DLC Chinese compatibility edition. DLC汉化补丁兼容版。修改为使用 .loc2 新版本地化文件以兼容其他文本类MOD。
- 6.0MB
- 2
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DLC Chinese compatibility edition
DLC Chinese compatibility edition. DLC汉化补丁兼容版。修改为使用 .loc2 新版本地化文件以兼容其他文本类MOD。
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Беларусізатар да Darkest Dungeon
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This is an updated version of 8Andrey42's "No negative quirks". Please only use it when you are in town and uninstall it before embarking.
- 155KB
- 0
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This is an updated version of 8Andrey42's "No negative quirks". Please only use it when you are in town and uninstall it before embarking.
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JP No Debuffs For Negative Quirks
This will not remove the negative quirks but it will remove all negative debuffs for most of them. Color of Madness DLC required.
- 157KB
- 2
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JP No Debuffs For Negative Quirks
This will not remove the negative quirks but it will remove all negative debuffs for most of them. Color of Madness DLC required.
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An updated version of Hatesh's "Stop with random negative Quirks and Diseases" goes beautifully with 8Andrey42's "No negative quirks".
- 158KB
- 0
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An updated version of Hatesh's "Stop with random negative Quirks and Diseases" goes beautifully with 8Andrey42's "No negative quirks".
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JP Better Trinkets for Tifa Class Mod
Removes all negative debuffs for Tifa class trinkets.
- 153KB
- 3
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JP Better Trinkets for Tifa Class Mod
Removes all negative debuffs for Tifa class trinkets.
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JP Better Trinkets The Profligates COM
Removes all Negative debuffs from The Profligates Color of Madness trinkets. Requires Color of Madness DLC.
- 155KB
- 2
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JP Better Trinkets The Profligates COM
Removes all Negative debuffs from The Profligates Color of Madness trinkets. Requires Color of Madness DLC.
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JP Better Trinkets The Profligates CC
Removes all Negative debuffs from The Profligates Crimson Court trinkets. Requires Crimson Court DLC.
- 154KB
- 2
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JP Better Trinkets The Profligates CC
Removes all Negative debuffs from The Profligates Crimson Court trinkets. Requires Crimson Court DLC.
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JP Better Trinkets The Profligates
Removes all Negative debuffs from The Profligates trinkets.
- 156KB
- 3
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JP Better Trinkets The Profligates
Removes all Negative debuffs from The Profligates trinkets.
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JP Better Trinkets for Lancer Class Mod
Removes all negative debuffs for Lancer class trinkets.
- 154KB
- 1
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JP Better Trinkets for Lancer Class Mod
Removes all negative debuffs for Lancer class trinkets.
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Continuation of "Better Trinkets" by Oks and Intz. Removes all debuffs from COM trinkets. Color of Madness DLC required.
- 155KB
- 2
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Continuation of "Better Trinkets" by Oks and Intz. Removes all debuffs from COM trinkets. Color of Madness DLC required.
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Increases the amount of provisions before embark. Color of Madness DLC required.
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No restriction for resting earlier, better food stress heal, and more rest points.
Media
Explore all mediaNews & Updates
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Here is Trasiancus Publishing House
Installation instructions... -
Hello everyone, my name is Zhou Jinsu.
I am an artist and this is the first mod I have ever made for Darkest Dungeon.
I have drawn the character "Sekhmet of Death" from the korean gacha game "Last Origin". She is one of my favourite characters from Last Origin and since I could draw, I decided to make a mod and put her into this game.
It was long and difficult but after one month of asking many different people, learning from them and drawing, I finally managed to get Sekhmet into Darkest Dungeon.
How to fire up the mod:
1. Download the mod and unzip the file.
2. Extract its contents into the mod folder in your darkest dungeon folder. e.g.: D:\Program Files\steamapps\common\DarkestDungeon\mods
3. L... -
hi, this is ackward, i never imagine myself making a mod by myself altough this was just replace images, anyways
i commisioned these sprites with help of some friend and need feedback about the ending result.
i think the last sprite is a bit over-saturated and if i have money enough i can make some changes.
what do you guys say?... -
3 New colors skin for your grave robber
REQUIREMENTS
I do not tolerate that you get killed grave robber with my skins.... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_healdone"
weapon: .name "vestal_weapon_0" .atk 0% .dmg 3 5 .crit 5% .spd 1
weapon: .name "vestal_weapon_1" .atk 0% .dmg 4 6 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "vestal_weapon_2" .atk 0% .dmg 5 7 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "vestal_weapon_3" .atk 0% .dmg 6 8 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "vestal_weapon_4" .atk 0% .dmg 8 10 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "vestal_armour_0" .def 0% .prot 0 .hp 20 .spd 1
armour: .name "vestal_armour_1" .def 5% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0
armour: .name "vestal_ar... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_prot"
weapon: .name "shieldbreaker_weapon_0" .atk 0% .dmg 6 12 .crit 5% .spd 1
weapon: .name "shieldbreaker_weapon_1" .atk 0% .dmg 7 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "shieldbreaker_weapon_2" .atk 0% .dmg 8 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "shieldbreaker_weapon_3" .atk 0% .dmg 9 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "shieldbreaker_weapon_4" .atk 0% .dmg 10 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "shieldbreaker_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "shieldbreaker_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upg... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_blightchance"
weapon: .name "plague_doctor_weapon_0" .atk 0% .dmg 3 5 .crit 5% .spd 1
weapon: .name "plague_doctor_weapon_1" .atk 0% .dmg 4 6 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "plague_doctor_weapon_2" .atk 0% .dmg 5 7 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "plague_doctor_weapon_3" .atk 0% .dmg 6 8 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "plague_doctor_weapon_4" .atk 0% .dmg 8 10 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "plague_doctor_armour_0" .def 0% .prot 0 .hp 20 .spd 1
armour: .name "plague_doctor_armour_1" .def 5% .prot 0 .hp 25 .spd 2 .up... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_healdone"
weapon: .name "occultist_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "occultist_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "occultist_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "occultist_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "occultist_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "occultist_armour_0" .def 10% .prot 0 .hp 20 .spd 1
armour: .name "occultist_armour_1" .def 15% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0 ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_dmgmarked"
weapon: .name "musketeer_weapon_0" .atk 0% .dmg 5 10 .crit 5% .spd 1
weapon: .name "musketeer_weapon_1" .atk 0% .dmg 6 11 .crit 10% .spd 2 .upgradeRequirementCode 0
weapon: .name "musketeer_weapon_2" .atk 0% .dmg 7 12 .crit 15% .spd 3 .upgradeRequirementCode 1
weapon: .name "musketeer_weapon_3" .atk 0% .dmg 8 13 .crit 20% .spd 4 .upgradeRequirementCode 2
weapon: .name "musketeer_weapon_4" .atk 0% .dmg 10 15 .crit 30% .spd 5 .upgradeRequirementCode 3
armour: .name "musketeer_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "musketeer_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequirementCode ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_stressresist"
weapon: .name "man_at_arms_weapon_0" .atk 0% .dmg 4 8 .crit 5% .spd 1
weapon: .name "man_at_arms_weapon_1" .atk 0% .dmg 6 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "man_at_arms_weapon_2" .atk 0% .dmg 8 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "man_at_arms_weapon_3" .atk 0% .dmg 10 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "man_at_arms_weapon_4" .atk 0% .dmg 10 15 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "man_at_arms_armour_0" .def 5% .prot 0 .hp 40 .spd 1
armour: .name "man_at_arms_armour_1" .def 10% .prot 0 .hp 45 .spd 2 .upgradeReq... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_acc"
weapon: .name "leper_weapon_0" .atk 0% .dmg 7 12 .crit 5% .spd 1
weapon: .name "leper_weapon_1" .atk 0% .dmg 9 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "leper_weapon_2" .atk 0% .dmg 11 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "leper_weapon_3" .atk 0% .dmg 13 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "leper_weapon_4" .atk 0% .dmg 15 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "leper_armour_0" .def 0% .prot 0 .hp 30 .spd 1
armour: .name "leper_armour_1" .def 5% .prot 0 .hp 35 .spd 2 .upgradeRequirementCode 0
armour: .name "leper_armour_2... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 90%
crit: .effects "on_crit_stresshealdone"
weapon: .name "jester_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "jester_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "jester_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "jester_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "jester_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "jester_armour_0" .def 15% .prot 0 .hp 20 .spd 1
armour: .name "jester_armour_1" .def 20% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0
armour: .... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 80%
crit: .effects "on_crit_bleedchance"
weapon: .name "houndmaster_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "houndmaster_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "houndmaster_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "houndmaster_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "houndmaster_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "houndmaster_armour_0" .def 10% .prot 0 .hp 20 .spd 1
armour: .name "houndmaster_armour_1" .def 15% .prot 0 .hp 25 .spd 2 .upgradeR... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 80%
crit: .effects "on_crit_speed"
weapon: .name "highwayman_weapon_0" .atk 0% .dmg 5 10 .crit 5% .spd 1
weapon: .name "highwayman_weapon_1" .atk 0% .dmg 6 11 .crit 10% .spd 2 .upgradeRequirementCode 0
weapon: .name "highwayman_weapon_2" .atk 0% .dmg 7 12 .crit 15% .spd 3 .upgradeRequirementCode 1
weapon: .name "highwayman_weapon_3" .atk 0% .dmg 8 13 .crit 20% .spd 4 .upgradeRequirementCode 2
weapon: .name "highwayman_weapon_4" .atk 0% .dmg 10 15 .crit 30% .spd 5 .upgradeRequirementCode 3
armour: .name "highwayman_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "highwayman_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequirementCo... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_dmgbleeding"
weapon: .name "hellion_weapon_0" .atk 0% .dmg 7 12 .crit 5% .spd 1
weapon: .name "hellion_weapon_1" .atk 0% .dmg 9 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "hellion_weapon_2" .atk 0% .dmg 11 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "hellion_weapon_3" .atk 0% .dmg 13 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "hellion_weapon_4" .atk 0% .dmg 15 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "hellion_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "hellion_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequirementCode 0
armou... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 90%
crit: .effects "on_crit_def"
weapon: .name "grave_robber_weapon_0" .atk 0% .dmg 6 12 .crit 5% .spd 1
weapon: .name "grave_robber_weapon_1" .atk 0% .dmg 7 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "grave_robber_weapon_2" .atk 0% .dmg 8 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "grave_robber_weapon_3" .atk 0% .dmg 9 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "grave_robber_weapon_4" .atk 0% .dmg 10 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "grave_robber_armour_0" .def 10% .prot 0 .hp 30 .spd 1
armour: .name "grave_robber_armour_1" .def 15% .prot 0 .hp 35 .spd 2 .upgradeRequ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 75% .trap 25%
crit: .effects "on_crit_bleedchance"
weapon: .name "flagellant_weapon_0" .atk 0% .dmg 4 8 .crit 5% .spd 1
weapon: .name "flagellant_weapon_1" .atk 0% .dmg 6 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "flagellant_weapon_2" .atk 0% .dmg 8 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "flagellant_weapon_3" .atk 0% .dmg 10 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "flagellant_weapon_4" .atk 0% .dmg 10 15 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "flagellant_armour_0" .def 0% .prot 0 .hp 40 .spd 1
armour: .name "flagellant_armour_1" .def 5% .prot 0 .hp 45 .spd 2 .upgradeRequirementC... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 25%
crit: .effects "on_crit_prot"
weapon: .name "crusader_weapon_0" .atk 0% .dmg 4 8 .crit 5% .spd 1
weapon: .name "crusader_weapon_1" .atk 0% .dmg 6 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "crusader_weapon_2" .atk 0% .dmg 8 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "crusader_weapon_3" .atk 0% .dmg 10 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "crusader_weapon_4" .atk 0% .dmg 10 15 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "crusader_armour_0" .def 5% .prot 0 .hp 40 .spd 1
armour: .name "crusader_armour_1" .def 10% .prot 0 .hp 45 .spd 2 .upgradeRequirementCode 0
armour: ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 80%
crit: .effects "on_crit_dmgmarked"
weapon: .name "bounty_hunter_weapon_0" .atk 0% .dmg 6 12 .crit 5% .spd 1
weapon: .name "bounty_hunter_weapon_1" .atk 0% .dmg 7 14 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "bounty_hunter_weapon_2" .atk 0% .dmg 8 16 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "bounty_hunter_weapon_3" .atk 0% .dmg 9 18 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "bounty_hunter_weapon_4" .atk 0% .dmg 10 20 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "bounty_hunter_armour_0" .def 5% .prot 0 .hp 30 .spd 1
armour: .name "bounty_hunter_armour_1" .def 10% .prot 0 .hp 35 .spd 2 ... -
resistances: .stun 50% .poison 50% .bleed 50% .disease 50% .move 50% .debuff 50% .death_blow 70% .trap 50%
crit: .effects "on_crit_dmgmarked"
weapon: .name "arbalest_weapon_0" .atk 0% .dmg 8 8 .crit 5% .spd 1
weapon: .name "arbalest_weapon_1" .atk 0% .dmg 10 10 .crit 6% .spd 2 .upgradeRequirementCode 0
weapon: .name "arbalest_weapon_2" .atk 0% .dmg 12 12 .crit 7% .spd 3 .upgradeRequirementCode 1
weapon: .name "arbalest_weapon_3" .atk 0% .dmg 14 14 .crit 8% .spd 4 .upgradeRequirementCode 2
weapon: .name "arbalest_weapon_4" .atk 0% .dmg 16 16 .crit 10% .spd 5 .upgradeRequirementCode 3
armour: .name "arbalest_armour_0" .def 0% .prot 0 .hp 20 .spd 1
armour: .name "arbalest_armour_1" .def 5% .prot 0 .hp 25 .spd 2 .upgradeRequirementCode 0
ar...