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A general rebalancing package affecting a lot of skills and talents, as well as a few items to fit my idea of a better game experience for Divinity Original Sin 2.
- 3.3MB
- 0
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A general rebalancing package affecting a lot of skills and talents, as well as a few items to fit my idea of a better game experience for Divinity Original Sin 2.
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An ultimate result of combining custom fonts to make text of the game look readable AND appealing. Looks really great.
- 125KB
- 16
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An ultimate result of combining custom fonts to make text of the game look readable AND appealing. Looks really great.
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This simple mod removes the (annoying) green glow effect when shapeshifting into another race so you can look like a real version of the race you transform into, rather than a green blob.
- 2KB
- 80
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This simple mod removes the (annoying) green glow effect when shapeshifting into another race so you can look like a real version of the race you transform into, rather than a green blob.
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Resurrection Scroll of the Eternals DE
Adds a craftable Resurrection Scroll for those who don't want to have to worry about them ever again.
- 4KB
- 81
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Resurrection Scroll of the Eternals DE
Adds a craftable Resurrection Scroll for those who don't want to have to worry about them ever again.
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Recovers 3 Source Points when used outside of combat along with the healing.
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HQ World and Icons Mod DE-Classic
Big modification!Replaces / improves game texture ...Icons Mod improve and replace icons...
- 475.5MB
- 1.8k
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HQ World and Icons Mod DE-Classic
Big modification!Replaces / improves game texture ...Icons Mod improve and replace icons...
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Homebrew of items for the umpteenth playthrough or if you're like me and hate playing the lottery with gear every level. Placed throughout the world, or else in a 'Wonder Nest' in every Act. (clues are in location general.txt)As of 1.0.5 being maintained on Steam because updates are easier, but can re-pack here for GOG on request.
- 199KB
- 17
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Homebrew of items for the umpteenth playthrough or if you're like me and hate playing the lottery with gear every level. Placed throughout the world, or else in a 'Wonder Nest' in every Act. (clues are in location general.txt)As of 1.0.5 being maintained on Steam because updates are easier, but can re-pack here for GOG on request.
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Changes default font of the game to Font Trebuchet MS
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Adds a set of fully functional custom talents to Divinity: Original Sin 2. Full info here: https://steamcommunity.com/sharedfiles/filedetails/?id=1432407108
- 7.0MB
- 93
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Adds a set of fully functional custom talents to Divinity: Original Sin 2. Full info here: https://steamcommunity.com/sharedfiles/filedetails/?id=1432407108
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Armor-Based Saving Throws (Definitive Edition)
Makes status effects previously blocked by Physical and Magic Armour subject to saving throw rolls instead. A target's chance to resist a status effect is equal to the percentage of the corresponding armor type it has remaining. Available for Definitive and Classic Editions.
- 6.9MB
- 100
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Armor-Based Saving Throws (Definitive Edition)
Makes status effects previously blocked by Physical and Magic Armour subject to saving throw rolls instead. A target's chance to resist a status effect is equal to the percentage of the corresponding armor type it has remaining. Available for Definitive and Classic Editions.
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Reduces player armor, vitality, and damage by 10-15%, movement by 1m, AP start and AP per turn by 1. Also eliminates the standard skill slot growth of 1 every 2 levels. Primarily intended for a larger party than normal to maintain some semblance of balance. Icon from game-icons.net
- 1KB
- 1
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Reduces player armor, vitality, and damage by 10-15%, movement by 1m, AP start and AP per turn by 1. Also eliminates the standard skill slot growth of 1 every 2 levels. Primarily intended for a larger party than normal to maintain some semblance of balance. Icon from game-icons.net
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BlackRing Witch Armor in White
A simple retexture of the Blackring Witch Armor
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Welcome to NPC Spells Unlocker for the Definitive Edition for Divinity: Original Sin 2!Like its predecessor, this mod grants the player access to otherwise NPC-only spells, as they should be logically acquirable by the player normally.
- 3.6MB
- 209
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Welcome to NPC Spells Unlocker for the Definitive Edition for Divinity: Original Sin 2!Like its predecessor, this mod grants the player access to otherwise NPC-only spells, as they should be logically acquirable by the player normally.
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An Excel spreadsheet to plan out your character build. Has a detailed description of all skill groups, summons, and status effects.
- 3.2MB
- 178
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An Excel spreadsheet to plan out your character build. Has a detailed description of all skill groups, summons, and status effects.
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Standalone campaign, no GM needed. 1-4 players. 3-5hrs gameplay. Lots of battles and loot, not much dialogue/shopping etc. Definitive Edition.You can reach me directly for feedback at my music page: https://www.sjatr.com/
- 49.6MB
- 11
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Standalone campaign, no GM needed. 1-4 players. 3-5hrs gameplay. Lots of battles and loot, not much dialogue/shopping etc. Definitive Edition.You can reach me directly for feedback at my music page: https://www.sjatr.com/
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Improved start-classes for every character.
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The Arcanum of Sira Tol is an ongoing story mode quest, custom GM/arena mode mapping, and game balance modification project. It includes new quests with unique rewards for story mode, new (and really flashy) late game spells for fire mages, highly detailed and elaborately designed maps for GM and Arena mode and a new hero for the Arena.
- 73.6MB
- 30
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The Arcanum of Sira Tol is an ongoing story mode quest, custom GM/arena mode mapping, and game balance modification project. It includes new quests with unique rewards for story mode, new (and really flashy) late game spells for fire mages, highly detailed and elaborately designed maps for GM and Arena mode and a new hero for the Arena.
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Door of Eternity is now useful.- Source point usage reduced to 1 (instead of 2)- lasts 5 rounds (instead of 2)- affects also allied summons (instead only summons from the casting character)- only once per fight (to not make it too OP)
- 2KB
- 13
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Door of Eternity is now useful.- Source point usage reduced to 1 (instead of 2)- lasts 5 rounds (instead of 2)- affects also allied summons (instead only summons from the casting character)- only once per fight (to not make it too OP)
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More Warfare Elemental Skill Combos (60 new skills)
Warfare skill + non-Source elemental skill book + InkPot and Quill = Brand new skill!
- 840KB
- 130
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More Warfare Elemental Skill Combos (60 new skills)
Warfare skill + non-Source elemental skill book + InkPot and Quill = Brand new skill!
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Increases Player maximum AP without affecting enemies AP.
Media
Explore all mediaNews & Updates
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Modder to Developer - Hothtrooper44
We’re excited to reignite a series we last featured a few years ago, celebrating the journey from modder to developer. Our community has always been a hub of creativity, and we’re thrilled to highlight those who have turned their passion for modding into professional game development.
Today we’re joined by Hothtrooper44, who made popular mods such as Immersive Weapons and Immersive Armors for Skyrim and Skyrim Special Edition, as well as Wasteland Sniper and Armored General fo...- 10 Comments
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The Witcher 3 REDkit Modding Contest
Exciting news for Witcher fans! We're thrilled to announce our collaboration with CD PROJEKT RED for the upcoming The Witcher 3 REDkit modding contest.
Get ready to unleash your creativity and join the official modding contest for The Witcher 3 REDkit! This May, CDPR released the Witcher 3 REDkit, an end-to-end solution that allows users to create new experiences and modify every aspect of The Witcher 3. Based on revamped versions of the same tools used by the developers nearly a de...- 17 Comments
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Upcoming maintenance: 10 July 2024
On 10 July 2024 (tomorrow!) we will be performing scheduled maintenance which will mean the website and API will be unavailable for up to 4 hours. This is part of our preparations for enabling the searching of mod comments. The maintenance will start at 0900 (GMT+1), you can convert this to your local timezone here.
What is happening?
We're preparing the site for the long-awaited mod comment search feature, which we know has been sorely missed since we upgraded...- 97 Comments
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In addition to our modder spotlights and mod author interviews, we'll be starting a new series which we hope you'll all enjoy. As I mentioned in my introduction interview, we want to be more transparent and open with you all, and for you to get to know us all a little more. So we sat down and thought, what would be a great way to do this? To give a more personal insight into us as a company and the people who work here that make Nexus Mods what it is, whilst feeling more connected as a communit...
- 26 Comments
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Another month has flown by and with it comes our next monthly roundup for you all. This month it’s a little shorter as we’re still partway through our 3-week work cycle, but we wanted to update you on what we’ve accomplished in June.
The Nexus Mods App Alpha Test
A big one this month is the launch of the Nexus Mods app alpha test. We cannot stress enough how early stages the app is, and it currently only supports Stardew Valley. While we do have plans to support mor...- 61 Comments
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It’s been almost a year since the official release of Baldur’s Gate 3. Since then, we’ve seen an overwhelming amount of love and mods for the game, propelling Baldur’s Gate 3 to become our 9th most-modded game here on Nexus Mods. So, what better way to celebrate than with a modathon?
This July, the Baldur’s Gate 3 Modding Community will be hosting a month-long Modathon!
Every week, 2-3 mod authors will be randomly selected by the event hosts to win a Steam Key. ...- 30 Comments
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Calling Stardew Valley testers - Nexus Mods app
Get ready, gamers! We're delighted to announce the alpha release of the Nexus Mods app - our next-generation mod manager.
This is a very early build with limited features and only supports Stardew Valley (more games are coming later), but it's the perfect time for pioneers like you to help shape its future. In this post, we'll give you a little update on the project and provide the juicy details on how you can join the alpha.
Project update
Over the la...- 54 Comments
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Baldur’s Gate 3 needs no introduction. As it was probably everyone's Game of the Year of 2023 (including ours). The game went from being the 51st-ranked game on our site while it was in early access to 9th by January 2024. The modding scene has exploded, so we thought it was about time we interviewed a BG3 mod author.
On that note, it is with great pleasure that Aether has agreed to be our first mod author interviewee, and we couldn’t be more thankful for her taking the time to...- 31 Comments
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Have you ever wanted to see what we’re up to as a community while scrolling through your Instagram feed? Hungry for some modding-themed TikToks on your fyp? We’ve got you covered! We’re excited to introduce you all to our new Content Manager, Sarah, a.k.a SlugGirl.
So Sarah, what’s your story? How did you end up here at Nexus?
Hey! Well, workwise, my background is mainly in social media management, but I’ve also worked as part of a digital marketin...- 113 Comments
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Nexus Mods is looking to further develop our team by recruiting an experienced Content Creator and Videographer to join our new Content Team.
Reporting to our Content Manager, these positions are based in our sunny offices in Exeter in the UK and you will need a right to work in the UK before you apply. As a business, we work a 4-day work week, with all staff on-site in our Exeter office.
The important things you need to know are:
To apply, you ...- 0 Comments
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Starfield Creation Kit is now available
It's finally happened! The Creation Kit for Starfield dropped as part of Bethesda's announcements during the Xbox Showcase last night, along with the first round of "Creations" available for purchase and a preview of the upcoming Shattered Space DLC. In this post, I'll give a little primer on the Creation Kit and provide a few essential tips based on the latest changes to the game.
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What is the Creation Kit?
If you're new to Bethesda modding, t...- 215 Comments
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We want to get even better at being as transparent as possible about the work we're doing behind the scenes each month with you - our community. As part of our ongoing effort, I’ve been hired as our new Content Manager, more to follow on that in the future! My role is dedicated to enhancing our transparency and ensuring more open communication with you all. With this in mind, starting this month, we'll be sharing these news posts.
As you know, we're hard at work on the new website ...- 108 Comments
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We're Hiring: Community Manager
We're looking to bolster our ranks by recruiting an experienced Community Manager to help us better serve our community.
You'll work alongside our existing Community Team in our sunny offices in Exeter, UK. As a business, we work a 4-day work week, with all staff on-site in our Exeter office. This hybrid role will require Wednesday and Thursday working in the office, and Friday and Saturday working from home.
When recruiting for our Community Team, we prefer to hire from...- 1 Comments
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The Witcher 3 - Modding with REDkit
Get ready for another excuse to dive back into The Witcher 3 and revisit the adventures of Geralt of Rivia, now with even more modded possibilities.
The free REDkit mod creation editor for The Witcher 3: Wild Hunt is now available to all owners of the game on PC.
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CDPR have put a lot of work in behind the scenes to make the REDKit launch a possibility and we have worked closely with them to provide support in any way we can. We're excited to see what...- 147 Comments
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We're changing how we reward mod authors in our community through our Donation Points system. DP earned from April 2024 onwards will be calculated using a new algorithm intended to distribute the pool of points more fairly to mod authors who make great content for the community. While we get the details ironed out, you won't see the usual reports on your wallet page at the end of each month for a little while. Don't worry though, the system isn't going anywhere and we're still putting the same a...
- 831 Comments
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Morrowind May Modathon and Skywind
The time of year is once again upon us and we have two different anniversaries to celebrate this time. Today marks 22 years since the release of The Elder Scrolls III: Morrowind as well as the 10th annual Morrowind May Modathon and, just like last year there will also be a development update for Skywind.
Skywind Development Update
Skywind, as many of you may know, is the ambitious modding project that aims to modernise Morrowind by recreating the game in the eng...- 33 Comments
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The price of a premium subscription is increasing on 17 June 2024.
We are required to start collecting taxes globally so you may have taxes added to your current subscription.
We are moving to a different payment provider.
We will offer billing in more local currencies.
Existing Lifetime Premium memberships will be unaffected.
Price increases
We know that increasing prices is never an easy thing to talk about, and it’s something we try to ...- 1 Comments
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User Profile and Direct Messaging Improvements
Many of you have been waiting patiently for the return of features that were removed with the community forum update. We committed to bringing back the “About Me” section and “Direct Messaging”. I’m happy to say that these features are back.
This article spells out exactly what you can expect with the return of these features. It covers our new and improved process for rolling out new features to you, ensuring plenty of opportunities to add your feedback so we get things ri...- 321 Comments
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What’s been going on recently with the Nexus Mods site?
We are aware that over the last 7-9 days our website performance has been heavily degraded, with file download speeds being particularly slow.
We know this has been incredibly frustrating for you and it’s frustrating for us as well. We have spent two weekends battling to keep the site running as best we can and will continue to work at all hours to try and ensure as smooth an experience as possible.
A...- 140 Comments
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Fallout 4 Next-Gen Update is coming!
Hot on the heels of the Fallout TV show, a big update to Fallout 4 is scheduled to drop on 25 April. Here's a quick rundown of what's happening and what you need to know to bump up your intelligence stat leading up to the release.
What's included in the Fallout 4 Next-Gen Update?
Bethesda announced their intent to update Fallout 4 for "Next-Gen" (now "Current-Gen", I suppose) consoles and PCs back in 2022, so it's not completely unexpected but you'll be forgiven f...- 286 Comments