Template:XGCharacter Soldier.SetXP - XCOM:EU 2012

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Overview

From file XComGame.upk, Class= XGCharacter_Soldier, Function= XGCharacter_Soldier.SetXP.

  • Main purpose is to provide the required information for modifying this "Function" (a.k.a. "Object"), using the utility PatcherGUI (a separate download from UPK Utils Nexus "Files" page).


Programs and Tools

  • UE Explorer
    • UE Explorer (version 1.2.7.1) was used to obtain the desired function's "view=Object" (below), "view=Disassembled Tokens" (below) & "[BEFORE_HEX]" (below) from the XComGame.upk file.
  • UPK Utils
    • PatcherGUI (version 7.3, 04/10/15) utility was used to verify the "[BEFORE_CODE]" (below) from the XComGame.upk file.
    • HexToPseudoCode utility provides an alternative method for obtaining the "[BEFORE_CODE]" (below) from an UnrealPackage file, in this case from the XComGame.upk file.
      • ... this 'command-line' utility's output may be used as a "seed" (to start a PatcherGUI mod file with).


Details

1. Find the desired function (in Unreal Engine Explorer - view=Object) :

XGCharacter_Soldier.SetXP
1	function SetXP(int iXP)
2	{
3		// End:0x33
4		if(CanGainXP())
5		{
6			m_kSoldier.iXP = iXP;
7		}
8		//return;    
9	}

2. Discover (reveal) the hexidecimal values (in Unreal Engine Explorer - view=Disassembled Tokens) :

XGCharacter_Soldier.SetXP
 1	(0-2;000/000) [07 33 00 1B 77 0F 00 00 00 00 00 00 16]
 2			JumpIfNotToken(13/13)
 3			if(CanGainXP())
 4
 5		(1-2;003/003) [1B 77 0F 00 00 00 00 00 00 16]
 6			VirtualFunctionToken(10/10)
 7			CanGainXP()
 8
 9			(2-2;00C/00C) [16]
10				EndFunctionParmsToken(1/1)
11				)
12
13	(3-6;00D/00D) [0F 35 35 0E 00 00 3D 0E 00 00 00 01 01 8A A3 00 00 00 BF A3 00 00]
14			LetToken(38/22)
15			m_kSoldier.iXP = iXP
16
17		(4-5;00E/00E) [35 35 0E 00 00 3D 0E 00 00 00 01 01 8A A3 00 00]
18			StructMemberToken(28/16)
19			m_kSoldier.iXP
20
21			(5-5;021/019) [01 8A A3 00 00]
22				InstanceVariableToken(9/5)
23				m_kSoldier
24
25		(6-6;02A/01E) [00 BF A3 00 00]
26			LocalVariableToken(9/5)
27			iXP
28
29	(7-8;033/023) [04 0B]
30			ReturnToken(2/2)
31			return
32
33		(8-8;034/024) [0B]
34			NothingToken(1/1)
35

3. Capture the function's hexidecimal code (as shown here - PatcherGUI ready) :

UPK_FILE=XComGame.upk
OBJECT=XGCharacter_Soldier.SetXP:KEEP
[BEFORE_HEX]
07 33 00 1B 77 0F 00 00 00 00 00 00 16
0F 35 35 0E 00 00 3D 0E 00 00 00 01 01 8A A3 00 00 00 BF A3 00 00
04 0B
[/BEFORE_HEX]
// The Mod Developer / Programmer has to do all the Offset and Size arithmetic!

4. By whatever means obtain the required UPKUtils pseodo-code (that will produce the -above- 'captured' hexidecimal code) :

UPK_FILE=XComGame.upk
OBJECT=XGCharacter_Soldier.SetXP:AUTO
[BEFORE_CODE]
07 [@XGCSsxp] 1B <CanGainXP> 16
0F 35 <XGTacticalGameCoreNativeBase.TSoldier.iXP> <XGTacticalGameCoreNativeBase.TSoldier> 00 01 01 <XGCharacter_Soldier.m_kSoldier> 00 <.iXP>
[#XGCSsxp]
04 0B
[/BEFORE_CODE]
{
	When properly coded - PatcherGUI will do the Offset and Size arithmetic;
	while also doing any required expanding or shrinking.
 }
[AFTER_CODE]
//	modified PatcherGUI script (more properly stated: a mixture of hexidecimal code and UPKUtils pseudo-code) goes here ... 
//	or the BEFORE_CODE values may be copied here to confirm that the BEFORE_CODE values are correct, without making any actual modifications.
[/AFTER_CODE]


References

Referred to by this article:


That refer to this article: