How to add glow maps

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1) Open the model you wish to add a glowmap to in NIFSkope


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2) Change the Emissive Color to full white


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3) Add a "ITEMNAME_g.dds" texture call to the texture properties for each piece that will have a glowing part (warning: this will "corrupt" the NIF so be sure you have a backup copy before saving!)


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4) Open the model's original "ITEMNAME.dds" in Photoshop (or comparable image-editing program) (important: you'll have to do the following steps for each texture if a part using that texture will have something glowing)


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5) Create a new layer and name it something like "Glowing Pieces"


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6) On this new layer, mark the areas you want to glow with the color you want them to glow with (brighter colors = more glow, darker colors = less glow)


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7) Create another new layer, name it something like "Black Blanket," and place it between the original texture layer (background) and your "Glowing Pieces" layer


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8) Merge all your layers. Your image should now look like a simple black image with a few bright spots on it


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9) Go into the Channels section and delete the Alpha channel (it is unused and only increases file size)


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10) Merge Layers and save the image as "ITEMNAME_g.dds" (DXT5, No Mip Maps)

This last bit of info is incorrect: every Glow Map in the game are DXT1 with MipMaps