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BG3 Community Library Team

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juumeijin

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About this mod

Adds the OneDnD Cantrips from the Bastions and Cantrips playtest material

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Permissions and credits
The Cantrips are added to their respective spell list with the Compatibility Framework.

Blade Ward

  • Is now a Reaction
  • Sets Disadvantage on a melee attack made against you
OneDnD:
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Abjuration Cantrip (Bard, Sorcerer, Warlock, Wizard)
Casting Time: Reaction which you take in response to a visible creature targeting you with a melee attack
Range: Self
Components: V, S
Duration: Instantaneous
You trace a sigil of warding, imposing Disadvantage on the creature’s attack roll against you.


Shillelagh
  • Damage may be dealt as Force damage instead of the weapon’s normal damage type
  • The damage die is increased from d8 to d10 at level 5, d12 at level 10 and 2d6 at level 17

Separate spells for Main-hand and Off-hand. Toggle to switch between Force damage and normal damage.
The spellcasting ability used is tied to the class.
OneDnD:
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Shillelagh
Transmutation Cantrip (Druid)
Casting Time: Bonus Action
Range: Touch
Components: V, S, M (mistletoe, a shamrock leaf, and a Club or Quarterstaff)
Duration: 1 minute (10 turns)
A Club or Quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of
Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8.
If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon.
Cantrip Upgrade. The weapon’s damage die changes when you reach levels 5 (d10), 1110 (d12), and 17 (2d6).


True Strike
  • Is now a melee or ranged weapon attack that uses the casters spellcasting abilty for the attack and damage rolls.
  • Damage may be dealt as Radiant damage or the weapon’s normal damage type
  • Deals an additional 1d6 Radiant damage at level 5, 2d6 at level 10 and 3d6 at level 17
  • Counts as an attack for Sneak Attack and Divine Smite, but not for Extra Attack

The additional damage will always be dealt as Radiant damage. Toggle to switch between Radiant damage and normal damage.
The spellcasting ability used is tied to the class it came from
Tooltip damage can be inaccurate for Monk characters or if combined with other mods changing the weapon attack modifier. The damage and accuracy should still be accurate.
OneDnD:
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Divination Cantrip (Bard, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: Self
Components: S, M (a weapon with which you have proficiency)
Duration: Instantaneous
Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability
for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the
weapon’s normal damage type (your choice).
Cantrip Upgrade. Whether you choose to deal Radiant damage or the weapon’s normal damage type, the attack deals extra Radiant
damage when you reach levels 5 (1d6), 1110 (2d6), and 17 (3d6).


Chill Touch
  • Is now a melee spell attack
  • The damage die is increased to 1d10 Necrotic damage from 1d8.
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Necromancy Cantrip (Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
You channel the chill of the grave toward one creature you try to touch. Make a melee spell attack against the target.
On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Cantrip Upgrade. This spell’s damage increases by 1d10 when you reach levels 5 (2d10), 1110 (3d10), and 17 (4d10)


Produce Flame
  • The cost is now a Bonus Action to conjure the flame and an Action to make an attack with the flame.
  • The flame lasts until Long Rest and is no longer consumed after a throw
  • Range is increased to 60 feet (18 meters) from 30 feet (9 meters)

Added together in a spell container and separately. Hurl costs an extra Bonus Action if there is no flame prior to casting it. Will use the correct spellcasting modifier for Tieflings.
OneDnD:
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Conjuration Cantrip (Druid)
Casting Time: Bonus Action (Action to attack)
Range: Self
Components: V, S
Duration: 10 minutes Long Rest
A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat
and ignites nothing, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
The spell ends if you dismiss it as a Bonus Action or if you cast it again.
Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you.
Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
Cantrip Upgrade. This spell’s damage increases by 1d8 when you reach levels 5 (2d8), 1110 (3d8), and 17 (4d8).


Poison Spray
  • Is now a ranged spell attack instead of a constitution saving throw
  • Range is increased to 30 feet (9 meters) from 10 feet (3 meters)
OneDnD:
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Necromancy Cantrip (Druid, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 30 feet (9 meters)
Components: V, S
Duration: Instantaneous
You launch a mist of toxic energy at a creature within range. Make a ranged spell attack against
the target. On a hit, the target takes 1d12 Poison damage.
Cantrip Upgrade. This spell’s damage
increases by 1d12 when you reach levels 5 (2d12), 1110 (3d12), and 17 (4d12).


Friends
  • Is now a wisdom saving throw and applies the Charmed condition.
  • The caster gets Advantage on Charisma checks against the target and it cannot attack the caster
  • The spell now ends if the caster attacks or cause a saving throw in addition to the target taking damage
OneDnD:
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Enchantment Cantrip (Bard, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: 10 feet (3 meters)
Components: S, M (some makeup)
Duration: Concentration, up to 1 minute (10 turns)
You magically emanate a sense of friendship toward one visible creature within range. The target must succeed on a
Wisdom saving throw or have the Charmed condition for the duration. The target succeeds automatically if it isn’t a
Humanoid, if you’re fighting it, or if you have cast this spell on it within the past 24 hours.
The spell ends early if the target takes damage or if you make an attack roll, deal damage, or
force anyone to make a saving throw.


Acid Splash
  • Is now an Evocation spell instead of Conjuration

Now benefits from Scult Spells as an Evocation Wizard.
OneDnD:
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Evocation Cantrip (Sorcerer, Wizard)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You create an acidic bubble and hurl it at a point within range, where it explodes in a 5- foot-radius sphere.
Each creature in that sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.
Cantrip Upgrade. This spell’s damage increases by 1d6 when you reach levels 5 (2d6), 1110 (3d6), and 17 (4d6).


Shocking Grasp
  • No longer blocks all reactions
  • The target can’t make Opportunity Attacks until its next turn
OneDnD:
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Evocation Cantrip (Sorcerer, Wizard)
Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target.
On a hit, the target takes 1d8 Lightning damage, and it can’t make Opportunity Attacks until the start
of its next turn.
Cantrip Upgrade. This spell’s damage increases by 1d8 when you reach levels 5 (2d8), 1110 (3d8), and 17 (4d8).


Spare the Dying
  • Stabilizes a downed character
  • Range starts at 15 feet (4.5 meters)
  • Increases to 30 feet (9 meters) at level 5, 60 feet (18 meters) at level 10 and 100 feet (30 meters) at level 17
OneDnD:
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Necromancy Cantrip (Cleric, Druid)
Casting Time: Action
Range: 15 feet (4.5 meters)
Components: V, S
Duration: Instantaneous
Choose a creature within range that has 0 Hit Points yet is alive. The creature becomes Stable.
Cantrip Upgrade. The spell’s range doubles when you reach levels 5 (30 feet, 9 meters), 1110 (60 feet, 18 meters), and 17 (120 feet, 36 meters).


Notes for uninstalling
Characters with True Strike and Spare the Dying have to respec. Friends applies a status on enemies that should be removed after a long rest.

BG3 Community Library / Compatibility Framework

Baldur's Gate 3 Community Library exists to provide a common collection of Spells, Scripts, Items, Statuses, Passives, and other useful material that will assist modders in creating new content.

The Compatibility Framework provides an API for other mods to use improve compatibility. Initially designed for Subclass Compatibility, the Framework has API endpoints that Script-Extender Enabled mods can hook into to insert values into Progressions and Spell/Skill/PassiveLists at Runtime. What this means is that a mod author can inject their mod's data into existing Progressions or Lists without overwriting data, allowing for total compatibility.

Recommended Mod Management ToolsRecommended Mod Creation Resources
OneDnD Mods
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Mods By The BG3 Community Library Team
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Classes

Barbarian

Instinctive Pounce
As a part of the bonus action you take to enter your rage, you can move up to half your speed. You can jump once this turn without consuming an additional bonus action.

Relentless Rage
Relentless Rage now restores HP equal to twice your Barbarian level, and can trigger multiple times between rests.

Short Rest Rage Recovery
Barbarians regain one expended Rage on a Short Rest.

Monk

Deflect Attacks
This mod uses the Compatibility Framework to add to add Deflect Attacks upgrade from OneDnD.
Deflect Attacks (formerly Deflect Missiles) now also works against melee attacks.


Martial Arts
This mod uses the Compatibility Framework to add to add the Martial Arts changes from OneDnD.
Adjustments to Weapon Proficiencies, Martial Arts Damage, Bonus Unarmed Strikes and Dexterous Attacks.


Monk's Discipline
This mod uses the Compatibility Framework to add to Monk's Discipline from OneDnD.
Monk’s Discipline (formerly Ki) gives an improved version of Step of the Wind, which now lets you take both the Disengage and the Dash action and options have been redesigned to have options that don’t require spending Discipline Points.


Weapon Proficiency Additions
This mod uses the Compatibility Framework to add to the Monk starting weapon proficiencies.
Monks will be able to use Simple Weapons, Martial Weapons that have the Light property by adding Scimitars and Hand Crossbows.


Warlock

Magical Cunning
Magical Cunning is a new OneDnD feature that allows a Warlock to quickly regain a certain number of spell slots.
If all your Warlock spell slots are expended, you can replenish half of those spell slots (round up). Once you use this feature, you can’t do so again until you finish a Long rest.


Pacts as Invocations
Pact Boon is integrated into the Eldritch Invocations feature.
Over time, you’re now able to choose more than one of the former Pact Boon options. In addition, Eldritch Invocations start from level 1, and at level 12, you have 8 invocations rather than 6.


Pact Of The Blade
Adds the Pact of the Blade changes from OneDnd UA7. Attacks with bonded weapons may deal Necrotic, Psychic or Radiant damage instead of its normal damage type

Patron Spells
This mod uses the Compatibility Framework to add the Patron 'Expanded Spells' you have as always prepared.

Spell List Additions
This mod uses the Compatibility Framework to add to the Warlock Spell Lists.
Level 1 Spells - Bane, Detect Magic (Requires 5E Spells) and Speak with Animals.


Wizard

OneDnD Modules - Wizard
The OneDnD Changes for the Wizard.: Scholar & Spell School Savant

Spells

Starry Wisp Cantrip
Starry Wisp is a new OneDnD cantrip for Bards and Druids.
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t become Invisible.



Mods By Lumaterian
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Classes

Cleric

Divine Intervention OneDnD UA6 (Does not Require Script Extender)
Overhauls Divine Intervention to more closely match OneDnD UA6.

Monk

Monk Weapon Proficiencies OneDnD UA8 (Does not Require Script Extender)
Updates the Monk weapon proficiencies to match OneDnD UA8.

Wizard

Spell School Savant OneDnD UA7 (Does not Require Script Extender)
Overhauls the Spell School Savant feature to match OneDnD UA7

Feats

Charger Feat OneDnD UA2 (Does not Require Script Extender)
Overhauls the Charger feat to match OneDnD UA2.

Weapon Training Feat OneDnD UA2 (Does not Require Script Extender)
Adds the Weapon Training feat from OneDnD UA2.

Spells

Starry Wisp Cantrip OneDnD UA8 (Does not Require Script Extender)
Adds the Starry Wisp cantrip from OneDnD UA8.

Vicious Mockery OneDnD UA6 (Does not Require Script Extender)
Adjusts Vicious Mockery to match OneDnD UA6.


Mods By Argelia
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Classes

Sorcerer

(Some) UA7 OneDND Sorcerer Abilities
Bringing some Sorcerer changes from UA7 PHB to BG3 as best as I could implement them.

Spells

True Strike a la UA8 - OneDnD
True Strike, in the spirit of Unearthed Arcana Playtest 8.

UA7 OneDnD Sorcerer Spells
Adding two new spells, Sorcerous Burst and Arcane Eruption, from Unearthed Arcana Playtest 7. Includes exploding dice!


Mods By wesslen
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Classes

Cleric

UA6 Invoke Duplicity
Replaces Trickery Cleric's Invoke Duplicity with the UA Playtest 6 version. Allows the Cleric to move, swap places with, and cast spells from an invulnerable illusory duplicate.

Rogue

UA6 Cunning Strike and Swashbuckler
From UA Playtest 6: Rogues gain the ability to trade one of the Sneak Attack damage dice for a secondary effect. Also fixes bugs in Sneak Attack and makes it work off-turn and with Commander's Strike. Optional files: Swashbuckler Rogue subclass and Steady Aim.

Warlock

UA7 Archfey Warlock
Updates Archfey Warlock to the UA Playtest 7 version. Additional effects for Misty Step, and scaling free casts. Always-prepared patron spells.

Spells

UA8 Healing Buffs
Brings the healing spell buffs from UA Playtest 8 to BG3, making Cure Wounds worth casting (and more.)