File information

Last updated

Original upload

Created by

NeoLuna

Uploaded by

NeoLuna

Virus scan

Safe to use

About this mod

A collection of gear ranging from weapons to accessories. This includes a version of a Harper’s Pin based on the in-game assets for the amulet slot.

Requirements
Permissions and credits
Translations
  • Spanish
  • Portuguese
Changelogs
Harper’s Gear

A collection of gear ranging from weapons to accessories.This includes a version of a Harper’s Pin based on the in-game assets for the amulet slot. As of right now the pack contains two scimitars, a longbow,a lyre, a glove box with a set of giant strength gloves and gauntlets, and a jewelry chest with the pin and other items for the accessory slots.

Most of the gear is done with late game in mind and can be considered OP.  Pack with the items can be found in the tutorial chest. You can use Tutorial Chest Summoning to access it once pass the tutorial.

Heaven’s Wrath

Legendary

Scimitar themed around Eilistraee and based on the adamantine scimitar with its passives. It does both 1d6 slashing and 2d4 lighting damages well as having a custom spell ability, thunder and lightning. The spell has a custom icon.  The blade also grants a+2 in Performance and +1 in Nature as well as the Electric Blood passive.

It also has a togglable light effect and the Phalar Aluve’s Melody skill with the appropriate loca adjustments. The latter is only available if wielded in the main hand. In the offhand it has the True Strike Riposte and +1 to AC.

Winter’s Breath

Legendary

An icy scimitar also based on the adamantine scimitar with its passives. Does 1d6 slashing and 2d4 cold damage. It also has a custom spell, Winter’s Grasp. Along with adamantine passives it has a custom passive called Frosted Strike, which affects the target with the Ray of Cold effect on hit. It also gives the wielder +2 Arcana and +1 Religion as well as the Melee
Caster passive.

Like Heavan’s Wrath is has the Phalar Aluve’s Melody skill with the appropriate loca adjustments and is main hand only. Just as with Heaven’s Wrath it has the True Strike Riposte and +1 to AC when in the offhand.  

These two scimitars were initially designed to be wielded together with Heaven’s Wrath in the main and Winter’s Breath in the offhand.  

Heartwood

Legendary

A magical longbow that does 1d8 piercing and 1d6 Radiant damage.It has an Improved Spellthief passive, which on critical hit once per short rest restores a 3rd level spell slot. It also has the Improved Critical and Keen Attack passives. The bow includes a passive called Moonbow’s Blessing that has the chance to blind undead and fiends in range of its light. This effect is togglable. The bow also grants the wielder Hunter’s Mark. 

Rhapsody

Very Rare

A rapier with bards in mind that does 1d8 piercing and 1d4 lightning damage. Has the Very Very Frightening passive, which once per short rest has a chance to frighten targets for 2 turns and Improved Critical. It also allows the wielder to cast Thunder and Lightning once per short rest and give a +1 to Performance.

Inspired by the thread started by Droitzel in the comments.

Staff of Thunder and Lightning

Very Rare

A variation on the Staff of Thunder and Lightning. It does 1d6 Bludgeoning one-handed and 1d8 two-handed. The staff has the passives Lightning, adds an extra 2-12 Lightning damage to attacks, and Thunder, the give a chance to stun targets hit with the staff as a constitution save. It also gives the following spells each of which can be cast once per short rest;

  • Thundershock
  • Lightning Bolt
  • Thunder and Lightning

Harper’s Lyre

Legendary

The lyre grants proficiency in musical instruments while equipped and a bonus to performance (1d6). Also gives access to a custom healing spell, Diya, (noted to be at 6th level) and Spare the Dying. Lastly, grants Vicious Mockery. 

Healer’s Gloves of Storm Giant Strength

Legendary

A pair gloves giving that sets the wearer’s Strength to 29 and a +1 to Strength Saving Throws. Also has the Cleansing Protection passive, which when the caster heals a target gives grants the target resistance to bludgeoning, piercing, and slashing damage and cures them of poison.

Gauntlets of Giant Strength

Rare – Legendary

A line of gauntlets that effects are based on the effects of the belts of giant strength per the 5e Dungeon Master’s Guide plus a +1 to Strength Saving Throws. They each have their own description except for hill giant which uses the same description as the vanilla pair. They use the same model as the vanilla Gauntlets of Hill Giant Strength.

  • Storm Giant, Legendary, 29
  • Cloud Giant, Legendary, 27
  • Fire Giant, Very Rare, 25
  • Frost Giant, Very Rare, 23
  • Hill Giant, Rare, 21

Admittedly I did debate about including these.

Gauntlets of Radiance

Rare

A set of gauntlets that grant bonus radiance damage to the wear's weapon attacks as well as resistance to radiant damage. Also coffers an advantage on Religion checks.

Headbands of Intellect

Uncommon - Very Rare

More intact headband that give the wear a +1 to intelligence saving throws while setting their intelligence to a set value.

  • Headband of Intellect: 19
  • Headband of Greater Intellect: 23

Circlet of Proficiency

Very Rare

A simple circlet that has the Proficiency Boon passive, granting proficiency to all weapons and armors, and a +2 to AC and Saving Throws.

*The color of the circlet model seems to vary on race and/or body type.

Harper’s Pin

Legendary

The reason for the mods title. Stats and effects based on the 2e Heroes Lorebook. This includes custom passives, Harper’s Protection, granting advantage on saving throws against being charmed and immune to being put to sleep, and Electric Immunity, making the wearer immune to lightning and being electrocuted. Plus, the Shield spell and a +5 to saving throws.

The pin should have a non-detection effect per the book; however, I am not sure how to implement it if possible. 

Storm Amulets

Legendary

A set of amulets that grant the wear Storm Resistance,damage from lightning, thunder, and cold and immune to being electrocuted. They also give the wear access to Protect from Good and Evil.  Each has a different third passive.

  •    Storm Amulet; Winter’s Clutches
  •    Subjugation Storm Amulet; Paralyzing Critical
  •    Rogue’s Storm Amulet; Stealthy Critical

Charm of Winter

Very Rare

A charm made of unmelting ice that gives the wearer the Winter’s Clutches and Winter Protection. The latter grants cold resistance and advantage on Dexterity Saving Throws. 

Moonlight Ring

Legendary

A ring granting proficiency to all armors and weapons and an ability +2 to all ability score. As well as the Harper’s Luck passive, granting advantage on all checks. Also gives access to Moonbeam. 

Patches

HG Scimitars d8

Changes the scimitars in the mod to use d8 damage instead of d6. Intended for players using mods that edit the scimitar damage with the same value. Load after the main mod.

Required

  • Mod Fixer

Compatibility

Shouldn’t conflict with anything.  

Install: Import using the BG3 Mod Manager. Then move it from inactive to active. Followed by saving the load order and exporting it.

Info For Manual Install:

Main Mod

UUID: cfba2d37-659f-492f-8745-594af1c412ea
Mod Name: Harper's Gear
Folder: HarpersGear

Patches


UUID: 7b7a1bfd-6b0b-46c8-bbd5-df96cf101367
Mod Name: HG Scimitars d8
Folder: HGScimitarsd8

The three spells within this mod are also included as standalone spells added to spell lists at the Silverthorne Spellbook mod page.

Please let me know of any issues.  

Thanks to ShinyHobo for the Modder's Multitool.
Antemaxx for their templates.
Norbyte for the ExportTool.