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Adam Masher

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AdamMasher

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About this mod

I don't like monasteries. And vanilla.

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Changed the class name, ability descriptions and some dialogue lines to tone down the mandatory "monastic" flavour of the class. Not gonna mess with AI to change the voice lines, so the NPCs will still refer to you as a monk/monastic sometimes, but let's say being assumptious is on them.

The mechanics changes are homebrew inspired by or directly taken from different sources: LaserLlama's Alternate Monk, OneDnD UAs, Pillars of Eternity, and Pathfinder, both 1e and 2e. These are meant to be compatible with modded subclasses or feature alterations (such as 5e Monk), if you load the Adept mod after those and use Compatibility Framework (probably).

Credits:
Big thank you to DiZ91891 for letting me use their Steel Wind Strike 5e Spell as a base for Whispers of the Wind.
Special thanks to OhhLoz, their Alternate Monk implementation is what gave me the idea for this mod in the first place.

Class info:

  • Class name: Monk -> Adept
  • Hit points at level 1: 10 + Constitution modifier
  • Hit points on level up: 6 + Constitution modifier
  • Skills with proficiency (Choose 2): Acrobatics, Athletics, History, Insight, Medicine, Perception, Religion, Stealth, Survival

Class progression:

Level 1:
  • Ki Pool: Adept level + Wisdom modifier
  • Martial Arts: Bonus Unarmed Strike - changed to a permanent bonus action attack that can be used at will while not wearing armour or shields.
  • Unarmed Strike - just a regular one that can be used while holding a weapon, uses the Bonus one's animation.
  • Unarmoured Defence, Flurry of Blows, Dextrous Attacks, Deft Strikes - unchanged
Level 2:
  • Step of the Wind - now only gives one free Jump.
  • Unarmoured Movement, Patient Defence - unchanged
Level 3:
  • Ki Power x2 (scroll down for the list)
  • Spirit of Tranquility (Charmed) - Togglable passive, removes the triggering conditions on toggle and on turn, if toggled on. 1 Ki per trigger.
  • Subclass choice
Level 4:
  • Feat choice
Level 5:
  • Ki Power
  • Spirit of Tranquility (Charmed, Diseased)
  • Martial Arts: Evasive Attacks - Passive. Allows a free Unarmed Strike after using Patient Defence or Step of the Wind.
  • Extra Attack - unchanged
Level 6:
  • Unarmoured Movement II, Ki-Empowered Strikes - unchanged
Level 7:
  • Ki Power
  • Spirit of Tranquility (Charmed, Diseased, Frightened)
  • Purity of Mind - Wisdom save proficiency. While you have at least 1 Ki left, you have Psychic damage resistance.
  • Evasion - unchanged
Level 8:
  • Feat choice
Level 9:
  • Ki Power x2
  • Spirit of Tranquility (Charmed, Diseased, Frightened, Poisoned)
Level 10:
  • Purity of Body - Constitution save proficiency. While you have at least 1 Ki left, you have Poison damage resistance.
  • Unarmoured Movement III - unchanged
Level 11:
  • Ki Power
Level 12:
  • Feat choice

Ki Power selection:

Level 3+:
  • Deflect Missiles - vanilla
  • Slow Fall - vanilla, check out 5e Monk for the better version.
  • Spit Venom - Action, 1 Ki Point. Deal 2 Martial Arts die rolls poison damage to a target, inflict Blinded and Poisoned (no save) for 3 turns. Target can make Constitution saves to remove the effect at the end of its turn.
  • Mystic Healing - Action, 1 Ki Point. Heal a creature for 2 Martial Arts die rolls + Wisdom modifier.
  • Divine Light - Action. Choose a Cleric cantrip, can change it at long rest.
  • Crane Style - Action. Enter a stance, gaining +1/-1 to AC/Attack rolls. Bonus and penalty increase by 1 for every 4 character levels after the 3rd. While in the stance, can use Crane Riposte - Reaction, unarmed strike against a melee opponent that misses. This attack deals a roll of Martial Arts die damage until character level 7, and only basic unarmed damage (no equipment/tavern brawler etc. bonuses) from level 7 to 11.
  • Measured Offence - Passive. Patient Defence gives an additional reaction for that turn.
Level 5+:
  • Dragon Roar - Action, 2 Ki Points. Deal 2 Martial Arts die rolls psychic damage in a cone, possibly Frighten the targets. Already frightened targets become Fearful instead. Wisdom save.
  • One-Inch Punch - Action, 1 Ki Point. Once per turn, deal Unarmed Strike damage and additional 3 Martial Arts die rolls  + Wisdom modifier force damage, push the target 6m back (no save). No Extra Attack interaction. Autocrits objects.
  • Stunning Strike - vanilla, but only usable once per turn. Additionally Staggers (blocked reactions) the target with no save.
  • Commune with Self - Action, 3 Ki Points. Gain proficiency in one of six sets of skills at a time, three skills in each.
  • Enhance Ability - Action, 2 Ki Points. Vanilla spell, but only castable on self.
  • Zen Archery - Action. Bind a bow to use Wisdom for attacks and damage, and replace the bow's damage die with your Martial Arts die. Additionally, can shoot Twin Arrows - Bonus Action, 1 Ki Point, 2 projectiles from a bow.
  • Martial Arts: Careful Study - Passive. Gain Intelligence modifier to Insight and Perception, 1/2 Intelligence modifier to initiative and AC, reduce crit threshold for weapon attacks by 1. The passive works only if you have at least 12 Intelligence.
Level 7+:
  • Sundering Blow - Interrupt, 1 Ki Point. Reduce a creature's AC by 2 for 10 turns on a melee hit. No save, no stacking.
  • Seeking Strike - Interrupt, 1 Ki Point. Reroll a failed melee attack.
  • Mystic Celerity - Action. Gain 3 turns of Haste for 2 Ki Points, or extend existing Haste duration to 3 turns for 1 Ki Point, if it is less than 3. Additionally, using Step of the Wind or Mystic Celerity gives Improved Critical (1) for the next attack.
  • Enervating Blows - Passive. While you have at least 1 Ki left, dealing a melee crit inflicts Feeble for 3 turns, with no save to remove it.
  • Mantle of Courtesy - Passive. Gain proficiency in Persuasion and use Wisdom instead of Charisma for the checks.
  • Unburdened Martial Arts - Passive. Allows using different Adept features in light or medium armor: Bonus Unarmed Strike, Unarmoured Defence (1/2 of the bonus, rounded up), Unarmoured Movement (3m less speed), Feather Step (3m less jump distance).
Level 9+:
  • Ki Spellbane - Interrupt, Reaction, 2 Ki Points. Counterspell, but only autosucceeds against 1st and 0 level spells. 2nd level and higher spells require an Arcana check to recognise them first, check DC is 8 + 2*Spell Level.
  • Feather Step - vanilla Advanced Unarmoured Movement.
  • Ki Bending Sight - Passive. While you have at least 1 Ki left, you gain an additional half of your Proficiency Bonus to your Spell Save DC.
  • Transcendent Suffering - Passive. While you have at least 1 Ki left, you gain damage reduction 1 + 1 per every 20% of Max HP missing. Additionally, can use Mortification of the Soul - Bonus Action, once per short rest, restore 3 Ki Points, take 1/3 of Max HP necrotic damage.
Level 11+:
  • Diamond Soul - Interrupt, Reaction, 1 Ki Point. Reroll a failed saving throw.
  • Whispers of the Wind - Action, 3 Ki Points. Strike up to five targets in a 9m radius, dealing weapon/unarmed damage. You can teleport to any of these targets immediately afterwards.
  • Surge of Speed - Passive. While you are in combat and have at least 1 Ki left, dealing a crit or killing an enemy grants you an additional Bonus Action this round. Does not stack with other sources of additional bonus action points.

Installation:

BG3 Mod Manager

Compatibility:

Will override/get overriden by mods changing the base class progression, unless the other mod adds it's stuff with Script Extender