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Lumaterian

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Lumaterian

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About this mod

Expands the abilities of War Domain

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Overall changes to War Domain:
- Existing Guided Strike & War God's Blessing removed
- Set Domain Spells removed, replaced with choices from the Paladin spell list
- Progression extended to level 20

This subclass has progression to level 20. You don't need a mod to increase the level cap, you just won't get the level 13-20 features
Changes to War Domain progression:
- Level 1: Choose 2 spells from the Paladin spell list, 1st level, always prepared
- Level 2: Learn 1 Fighting Style available to Paladins; Challenge: Compelled Duel with no save, lasts 5 turns
- Level 3: Choose 2 spells from the Paladin spell list, 2nd level, always prepared
- Level 5: Choose 2 spells from the Paladin spell list, 3rd level, always prepared
- Level 6: Casus Belli: Gain Advantage on Attack rolls against an enemy, lasts 5 turns
- Level 7: Choose 2 spells from the Paladin spell list, 4th level, always prepared
- Level 8: Divine Strike: Weapon
- Level 9: Choose 2 spells from the Paladin spell list, 5th level, always prepared
- Level 10: Aura of the Warmonger: The cleric & allies within 3 meters (10 feet) have their Critical Hit threshold reduced by 1, the aura has the same visual effect as Guardian of Faith, as demonstrated in Visible Aura of Protection
- Level 12: War God's Favour: A permanent Divine Favour (can be toggled off)
- Level 14: Divine Strike: Weapon: Damage increased to +2d8
- Level 16: Avatar of Battle: Permanent resistance to physical damage
- Level 18: War God's Favour: Damage increased to +1d8
- Level 20: Aura of the Warmonger: radius increased to 9 meters (30 feet)
War Priest:
- War Priest charges reset on short rest
- War Priest attack bonus action requirement removed
- I've used the same method that Zero3042 did in their excellent War Domain Improvements
War Priest Charges:
- Level 1: 1st War Priest Charge
- Level 3: 2nd War Priest Charge
- Level 5: 3rd War Priest Charge
- Level 7: 4th War Priest Charge
- Level 9: 5th War Priest Charge
- Level 11: 6th War Priest Charge
- Level 13: 7th War Priest Charge
- Level 15: 8th War Priest Charge
- Level 17: 9th War Priest Charge
- Level 19: 10th War Priest Charge
Divine Strike: Weapon:
- Fixes base game bug allowing Divine Strike to be used multiple times per turn
- Fixes base game incorrect icons
- Extra damage is magical
- Extra damage increases at level 14
Paladin spell list for 4th & 5th level:
4th Level:
- Aura of Life
- Aura of Purity [Rules as written except it doesn't provide advantage against Blinded or Stunned]
- Banishment
- Death Ward
- Staggering Smite
5th Level:
- Banishing Smite
- Circle of Power [Rules as written except that the saving throw damage reduction only works on spells with a DEX save]
- Destructive Wave
- Dispel Evil and Good
- Holy Weapon



If using Starting Equipment PHB: Load War Domain Enhanced below Starting Equipment PHB



This mod edits the class description to change the progression table ID for War Domain, any other mod that edits War Domain progression will not work.
This mod also edits the resource definitions for War Priest Charges