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Null993

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Null993

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About this mod

【Spoiler alert】
If you don't know the slayer and don't want to know, go away.

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Changelogs
Enhancement of Slayer-related skills (everyone can transform Slayer through transformation skills.)
Gain the ability to automatically transform with low hp.

对于杀戮者相关技能进行增强


【警告】此模组为娱乐向,较为OP
[Warning] This mod is for entertainment, very OP

注意:选择任意一个版本,更新或者更换版本只需要直接管理器导入覆盖。如果是普通版和增强版切换,需要先管理器删除当前版本
Note: Select any one version only. To update or change the version, you need  only directly import and overwrite pak by the manager.If you are switching between the normal version and the enhanced version, you need to delete the current version by mod manager first.

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【主版本】
1、所有杀戮者技能无冷却
2、非被动(残血)变身,解除后可以回复状态
3、血浴盛宴扩大到6m范围
4、多重攻击额外伤害无需敌人流血
5、使用一次变身技能获得特性,【压抑杀戮】,当角色生命值低于一半时受击会直接变身杀戮者(如果单次攻击把血打空会直接死亡);此特性通过长休可以移除

【Main version】
1. All Slayer skills have no cooldown
2. Non-passive (low health) transformation, the status can be restored after disarming
3. The bloodbath is expanded to a range of 6m
4. The extra damage of Multiple Attacks does not require the enemy to bleed
5. Use transformation skill to acquire the feature, [Repressed desire of slaughter], when the character's HP is lower than half(If a single attack clears your life  to zero, you will die directly), you will directly transform into a slayer; this feature can be removed by taking a long rest.

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【增强版A】
1、10级生命值200
    无情猛扑改为检定失败造成伤害4d20+力量调整值,成功额外效果
    血浴盛宴伤害改为3d20,回血改成3d8+3,可叠加
    多重攻击改为消耗附赠动作,伤害为每次3d8+力量调整值
    普攻杀戮改为5d20+力量调整值
    穿刺咆哮伤害改为4d12+6
2、十级后杀戮者形态属性上调
  力量 "25"  敏捷 "26" 体质 "25" 智力 "20" 感知 "20"  魅力 "20" 护甲 “20”
  十级杀戮者获得三个强化技能
  终极猛扑:3回合倒地,伤害5d20+力量调整值
  终极血浴:伤害4d20,回血6d8+8且可叠加
  终极杀戮:伤害5d20+4d8+力量调整值
3、残血变身错误等级形态的杀戮者bug修复
4、多重攻击的力量调整值*2

【Enhanced Version TypeA】
1、Level 10 HP 200
    Terrifying Lunge changed to roll failure dealing damage 4d20 + strength modifier, otherwise get bonus effect  
    The bloodbath damage is changed to 3d20, and the blood recovery is changed to 3d8+3
    Multiattack is changed to consume bonus actions, and the damage is 3d8 + strength modifier each time
    Basic attack damage changed to 5d20 + strength modifier
    DeathGrowl damage changed to 4d12+6
2、 After level 10, the attribute of Slayer form has be improved
   "Strength" "25"  "Dexterity" "26"  "Constitution" "25"  "Intelligence" "20"  "Wisdom" "20"  "Charisma" "20"   “Armor” “20”
   Level 10 slayer gets three enhanced skills
   Ultimate Lunge: 3 turns knocked down, damage 5d20 + strength modifier
   Ultimate Bloodbath: damage 4d20, steal life 6d8+8 and can be stacked
   Ultimate Slam: damage 5d20 + 4d8 + strength modifier
3、 Bug fix for Slayers with low HP transformed into wrong level form
4、The lifesteal of Bloodbath can be stacked
5、 Multiattack 's Strength modifier*2 

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【增强版B】
DePraestigusDaemonum的启发,在A的基础上添加了免疫恐惧、最低18m黑暗视觉、负重翻十倍、攻击无视物理抗性
同时将所有技能伤害大致降低一半

【Enhanced version TypeB】
Inspired by DePraestigusDaemonum, based on A, it adds immunity to fear, minimum 18m dark vision, ten times the weight, and attacks that ignore physical resistance.
Also roughly reduces all skill damage by half

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【增强版C】
基于增强B,将自动变身被动更改为可切换特性,打开时可以残血变身、关闭时禁用自动变身
这个版本死亡或者长休都不会移除被动

【Enhanced version TypeC】
Based on Enhancement B, the auto-transformation passive is changed to a switchable feature. When it is turned on, you can auto-transform when lowhp; When it is turned off, it disables the auto-transformation.
In this version, death or a long rest will not remove the passive.

ChickenDash‘s 重新平衡】
降低了大部分的伤害,去掉自动变身
移除了 6 个行动/行动奖励和反应,转换后不再恢复资源
将多次攻击改为行动, 将死亡咆哮调整为附赠行动
无情猛扑在成功豁免时的伤害减半,增加了额外的感知
降低了生命值,分别为 100 和 140。
伤害数值:无情猛扑:4d8+属性调整
多重攻击:2X1d6+属性调整+ 2X1d4+属性调整(由于暴击的存在,实际上更像是4d6+4d4+20,平均约为44点伤害)
血浴:3d10+ 3d8伤害+3 治疗持续数轮。(在较高等级时应该会升至 4d8+3)
杀戮:基础伤害现在是 4d12+属性调整
穿刺咆哮:移动至附赠行动,2d12 的伤害(成功豁免时减半)。

ChickenDash‘s Rebalanced】
Mostly tuned down Damage.
Removed 6 actions/Bonus Actions and Reactions, does not restore Ressources upon Transformation anymore (it kinda allowed infinite spell slots by transforming)
Moved Multi attack to Action
Made the growl a Bonus action for set up plays.
Gave half Damage to leap on successful save.
Gave extra Wisdom (felt fitting for a murder beast to have good instincts)
Tuned down HP,100,140 respectively.
Current Damage Values that feel good but not broken:
Terrifying Lunge: 4d8+Mod
Multiattack: 2*1d6+mod+ 2*1d4+mod (but due to crits its more like 4d6+4d4+20, which averages around 44 damage, therefore its really good but not *broken beyond belief*)
BloodBath: Action 3d10+ 3d8+3 healing over turns.  (Should tick up to 4d8+3 at higher level)
Slam: Base Damage is now 4d12+mod (May need some reworking, still seems like a lot)
Death Growl: Setup Skill, moved to BA 2d12 damage. (half on successful save) Fear is underrated and very powerful, so i think having the damage be minor and apply bleeding+fear seems good.
Removed auto transformation

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【普通版】
只有残血变身,无其他更改

【Normal version】
Just add lowhp auto transformation,no other change

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【可选文件里的普通版】
 每次使用变身技能,即可获得自动变身被动
 当你长休、死亡或自动变身一次后,该被动将被移除
 低生命检测阈值设置为10%的最大生命值,如果受到一击致命伤害,会直接死亡。

【Optional file Normal versionA】
 Every time you use the transform skill, you can get the automatic transformation ability
 The ability will be removed when you take a long rest, die, or automatically transform once
 The lowhp treshold is set to 10%maxhp,if receive a fatal damage by one hit,you will die.

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【可选文件里的普通版B】
  血量阈值为30%最大血量

【Optional file Normal versionB】
  The lowhp treshold is set to 30%maxhp

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ps:邪念变身对剧情是有影响的
ps: The transformation of The Dark Urge  will affect the plot.

You can obtain the transformation skill by [Choose Your Stats] mod.

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【安装】:mod管理器导入
[Installation]: mod manager import