About this mod
Rework and buffs for EK, making it better fit for gish play style. Small buffs for Champion and Battle Master
- Requirements
- Permissions and credits
- Changelogs
Enhance the Champion and Battle Master subclass
Support progression up to level 20, but you need other mods that allow you to level up beyond level 12
Recommend Unlock Level Curve
Can install mid play through, respec your character to make sure this mod works
Eldritch Knight
Changed into half caster, pick 3 spells at level 3, and every 2 levels after that you pick 2 spells
You can now pick spells straight from the wizard spell list
Level 3
Weapon Bond - same as vanilla
Sculpt Spells - your evocation spells will not damage your allies, same as the wizard feature
Fighter Cantrips -
You can pick from a list of special cantrips, all of them are considered evocation spells
Each cantrip applies a certain status effect, on save you deal half damage and the status effect is reduced in duration
You get 3 cantrips at level 3, then additional 2 at level 10, level 14, and level 19
Wizard Cantrips - you can select 1 wizard cantrip at level 4, 9, 13
(will not benefit from bonus cantrip and free cantrip, will benefit from double cantrip)
Level 6
War Magic - added effect, moved from level 7 to level 6
After you use a cantrip or a spell, you can attack once with your bonus action
Level 7
Eldritch Strike - same as vanilla, moved from level 10 to level 7
Level 8
Upgrade Cantrip - your fighter cantrips now only cost a bonus action to use (only benefits fighter cantrips
Level 10
Empowered Evocation - add your INT modifier to your evocation spell damage, same as the wizard feature
Level 12
Cantrip Expert - you can now use a cantrip without using action or bonus action, once per turn (only benefits fighter cantrips)
Arcane Absorption - when you kill a creature, regain one level 1 spell slot
Level 15
Arcane Charge - when you use action surge, you can teleport to an unoccupied space for free
Level 16
Multi Cantrip - your cantrips can now hit one additional target (including wizard cantrips)
poison spray now deals double damage, the damage zone is unchanged
blade ward now has double duration
Level 18
War Magic Improved - after you attack with your weapon, you can cast spells with bonus action
Champion
Added new features
Level 3
Improved critical - you can crit on 19, same as vanilla
Level 4
Critical Damage - when you crit, deal additional damage equal to half your fighter levels
Level 6
Champion Durability - Gain 1d4 bonus to all saving throws
Level 7
Remarkable Athlete - same as vanilla
Level 10
Select one more fighting style, same as vanilla
Level 12
Critical Movement - when you crit or kill an enemy, you regain 3 meter movement speed, does not increase your maximum movement speed
Level 14
Gain all physical resistance
Level 15
Superior Critical - you can crit on 18-20
use Unlock Level Curve for this feature, this mod stops providing this feature since version 1.4
Level 16
Heavy Critical - when you crit, you also apply off balance on the target
Level 18
Critical Heal - when you crit, regain heal equal to half of the damage done
Level 19
Select one more fighting style
============================================================================
Battle Master
Minor change to the progression, added few skills
Level 3 Feature
You gain 3 superiority dies on level 3, then additional 2 on level 6, level 12, level 16 and level 19
You learn 3 maneuvers on level 3, then additional 2 on level 6, level 10, level 15, and level 19
Level 4 Feature
Hunter's Mark - You can cast Hunter's mark with one superiority die
Level 7 Feature
Second Wind Recovery - when you use second wind, you also recover 1d4 superiority dies
Level 14 Feature
Heavy Hitter - your attacks apply reeling
Level 15 Feature
Dice Collection - when you kill an enemy, you regain one superiority die
Level 18 Feature
Bonus Attack - you can spend superiority dies to attack with bonus action
Fighter Base Class
Level 17
Action Surge 2 - add the action surge 2 feature from 5e, you get one more use of action surge, cannot use in the same turn
Compatibility
Should be compatible with any mod that doesn't modify the fight subclasses
Does not change base fighter class (except level 17), should be compatible with any base fighter class mod
Load after unlock level curve
Not compatible with other mods that modify the fighter subclass
(specifically, this mod modifiers EK level 3-20, Champion level 4 6 12 14 15 16 18 19, Battle Master 3 4 6 7 10 12 14 15 16 18 19, other mods that modify these levels will overwrite each other with this mod, mods that modify other levels will be compatible)
Credits
Eldritch Knight Enhanced - I used his template
Unlock Level Curve - used for reference on how to achieve passive effects I want,
Rebalance Cantrips - copied poison spray cantrip from this mod
and a lot of other mods I used as textbook to learn how to mod
Check out my other mods
Class/Subclass:
Wildheart upgraded
Berserker upgraded
funni:
cooool divine smite