About this mod
Fight like an animal ! Complete rework of barbarian Wild Heart subclass. Use Rage to give yourself animalistic abilities, become a humanoid wild shape.
Will add other subclasses in the future
- Requirements
- Permissions and credits
- Changelogs
Path of the Wild Rage
Nature flows through your blood, you gain the combination of Druid Wild Shape power and Barbarian Rage power. Partially transform yourself into a beast and fight with its primal powers. You lose the ability to fight with weapons.
Support progression up to level 20, but you need Unlock Level Curve to level up beyond 12.
Optional level 12 version, will be super unbalanced.
Optional separate subclass version.
Optional Combined version with Berserker subclass
Claw and Bite
Your arms turn into claws, replacing your unarmed attack with claw attack. You can also use bite, which heals you for half damage done. On level 10, Bite becomes a bonus action.
Claw attack gains special benefits based on your chosen animal forms.
Claw and Bite can benefit from tavern brawler.
Claws as hands
Your claws are unfit to wield a weapon. When you try to attack with a weapon, you will drop the weapon.
Wild Rage
You can spend Rage charges to buff yourself and gain animalistic abilities, lasts until long rest. You can choose multiple animals at the same time.
You gain 3 Tier-1 animal forms at level 3, and 3 Tier-2 animal forms at level 6
Tier-1 forms are upgraded on level 12, Tier-2 forms are upgraded at level 16
Tier 1 Animal Forms (Cost 2 Rage Charges)
Badger (Level 3) ===> Deep Rothe (Level 12)
- Claw Bonus: Your claw attack also pushes the target 2m away. When upgraded, push for 4m and apply prone on failed STR save (this can be toggled)
- Primal Stamped: Deal damage to enemies in a line and push them away. When upgraded, also applies prone on failed STR save.
- Safe Movement: When you dash, heal yourself by your barbarian level. When upgraded, also gain this benefit at the start of next 3 turns.
- Additional 4.5m move speed, becomes 9m when upgraded
Wolf (Level 3) ===> Dilophosaurus (Level 12)
- Claw Bonus: Your claw attack deals additional 1d4 acid damage and reduces target AC by 2 on failed DEX save. When upgraded, deals 1d8 damage and reduces AC by 3
- Swift: You can use Hide and Disengage as bonus action. When upgraded, also gain acid spit
- Escape the horde: Opportunity attacks against you have disadvantage.
- Gain proficiency in stealth and advantage in DEX ability checks
Spider (Level 3) ===> Spider Queen (Level 12)
- Claw Bonus: Your claw attack deals additional 1d4 poison damage, becomes 1d8 when upgraded. It also poisons the target on failed CON save. When upgraded, also applies poison vulnerability on failed CON save.
- Aura of Web: You and nearby allies become immune to web. Range 3m -> 6m when upgraded
- Throw Web: You can throw web as an bonus action, when upgraded becomes free action once per turn.
Tier 2 Animal Forms (Cost 3 Rage Charges)
Bear (Level 6) ===> Owlbear (Level 16)
- Claw Bonus: Your claw attack Goads the target for 2 turns. When upgraded, also Goads nearby enemies.
- You gain all physical Resistance, when upgraded also gain 2 damage reduction.
- Gain advantage on all STR ability checks and saving throws
- Pounce: Jump and deal damage to the area you land, increase damage and size upon upgrade.
Raven (Level 6) ===> Eagle (Level 16)
- Claw Bonus: Your claw attack can blind the target on failed Con save.
- Wings: You can fly. Your flying speed equals your walking speed (9m). When upgraded, double your flying speed (18m).
- Flying: Become immune to fall damage, when upgraded also ignore all ground surfaces.
- Gain 12m dark vision, when upgraded becomes 24m. Gain advantage on perception.
- Wind attack: Deal thunder damage and blow away enemies. increase size and damage on upgrade
Tiger (Level 6) ===> Saber Tooth (Level 16)
- Claw Bonus: Your claw attack can make the target bleed on failed CON save. When upgraded, also maim targets that are bleeding or poisoned.
- Extra Reach: Your claw attack range is increased by half. Double when upgraded. Your bite is slightly longer and can hit two targets.
- Long Jump: Gain 3m jumping distance. When upgraded becomes 6m.
- Reduce fall damage by half.
- When attacking a bleeding target, add STR modifier to attack roll
Find Familiar - Level 4
Primal Strike - Level 8
Your unarmed attacks are considered magical for the purpose of overcoming resistances.
Animal Companions - Level 14
Gain the ranger's animal companion spell, changed cooldown to once per battle, only costs bonus action
Wild Rage Sharing - Level 19
Once per long rest, you can spend 2 Rage Charges to share your animal abilities with an ally. They gain all upgraded animal forms and 4 Rage Charges.
Base Barbarian Class Level 18 Feature
Indomitable Might: Gain +2 to all STR checks and saving throws.
Future Plans
Soon:
None
Not very soon:
Wild magic subclass, I have not thought of how to improve it yet
Cool visual effects for wildheart, this is going to take some time
Compatibility & Load Order
Load after unlock level curve
separate subclass version will not be compatible with other mods that modify barbarian level 3
meaning that it will not work with other mods that add barbarian subclass
can be installed mid play through, respec character to make sure this mod works
respec to another class before uninstall
My other mods
Class/Subclass
Eldritch Knight Rework + Champion & Battle Master buff
Berserker Upgraded
funni:
cooool divine smite