About this mod
More realistic landscapes. More realistic village. More realistic neighboring warrior tribes.
- Permissions and credits
Note: To play this mod, just:
- press Download Manual,
- extract zip to "C:\Users\your_account\Documents\DawnOfMan\Scenarios" (use "extract here", not "extract to zip_name"),
- start DoM game, and go to New Game > Community > Realistic Village > choose a map > Start.
Note: You can not place sticks work areas on less than 5 sticks; if you find less sticks, press C three times to maximize work area size, and rotate the orange circle around them, until it encircles nearby sticks and becomes yellow.
Note: To check how many pregnancies you have, press F2 to open demographic stats, and hover over Adult Women.
Note: Previous versions are no longer supported, so please post future comments about latest version only, in order to avoid confusion. In all comments reporting issues, please also specify the version, map, and mode (like "v4, Wooded Hills, Normal"), and as much details about the issue as you can, otherwise I might not be able to fix the issue properly.
Sound fix: if, like me, you do not hear all animal sounds, people talking, birds singing, river flowing noise, or mammoth foot steps, just go to Settings and change Audio music/sfx/ui volumes from 10/10/10 to 0/10/1, and increase a lot your speakers volume (test near a river).
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- Horde chieftain (Settled): lead a large tribe.
- Head of the family (Nomad, easy): lead a very small tribe.
- Peaceful times (Normal, easy): enemies are very weak.
- Harsh reality (Hardcore): enemies are strong.
- Play in 500BC, when Iron Age spread throughout all the Old World.
- More realistic landscape, with:
- more realistic grass, forests and dimensions of the land forms.
- more accurate climate, with adjustments to rain, blizzards, storms, temperatures and seasons length.
- more accurate animals, that only attack people away from village.
- More realistic village, with:
- tens of tribesmen, that, like in historic Iron Age, can easily reach hundred(s) of people.
- migrants are very rare, so your tribe grows through births.
- inventing new technology is rare, so most new ideas are learned from neighbors (through trade). By the time you advance, your settlement has grown.
- trade is dynamic. Frequency of traders will double when population will (usually) double, because when your population increases, so does demand for goods. And where there is demand, there is supply.
- all researchable techs require only related tech.
- your advancements will not cause fauna, migration, birth rate, prices or enemies to change. Therefore there are no population limitations.
- More realistic neighbors:
- neighboring warrior tribes will attack in large numbers, as they will not risk a suicidal attack. In the easy Normal mode "Peaceful times", they are very weak and will take 4 times longer to advance and attack.
- isolated starving neighbors might still attempt desperate raids for food.
2 starting conditions:
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