About this mod
Modified main.gas file from Dungeon Siege II default map to allow you to have a more flexible camera.
- Requirements
- Permissions and credits
Update: This mod has become obsolete meanwhile All*Saves v2.0 contains already a proprietary tuning for camera angles and fog distance.
Mod is being kept here for historical purposes.
/* ///////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// ZoomFar *Combined* (for Maps made by GPG) - by KillerGremal/F3
// So this mod includes:
// - ZoomFar Mod (distance=22, min_azimuth=10) for Dungeon Siege II
// - ZoomFar Mod (distance=22, min_azimuth=10) for Dungeon Siege II BROKEN WORLD
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// ZoomFar Mod (distance=22, min_azimuth=10) for Dungeon Siege II - by KillerGremal/F3 - 27-Jun-2006
//
// Content: Modified main.gas file from Dungeon Siege II default map to allow you to have a more flexible camera.
//
// The new values under [camera] are rather average, they are a good compromise for speed/fps, for texture errors
// (these errors are not fatal) and for requirements of further mods (no further mods actually required).
// However, for special purpose it can make sense to change these values.
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// ZoomFar Mod (distance=22, min_azimuth=10) for Dungeon Siege II BROKEN WORLD - by KillerGremal/F3 - 15-SEP-2006
//
// NOTE:
// DUE TO SOME STRANGE CIRCUMSTANCES THIS CAMERA WON'T REQUIRE TO HANDLE THE ADDON MAP ANYHOW,
// SO YOU NEITHER HAVE TO RE-TANK IT NOR TO COPY IT AT A DIFFERENT LOCATION.
//
// Content: Modified main.gas file from Dungeon Siege II default map to allow you to have a more flexible camera.
//
// The new values under [camera] are rather average, they are a good compromise for speed/fps, for texture errors
// (these errors are not fatal) and for requirements of further mods (no further mods actually required).
// However, for special purpose it can make sense to change these values.
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Installation:
// - Copy the DS2 map file into the 'resources' folder and there change the file extension to be: *.ds2res
// - Put this mod into the 'resources' folder of your DS2 installtion.
// - Install All*Saves 'game-launcher' to load your recent chars: http://garage.gaspowered.com/?q=node/1990
//
// Special Note:
// Amazingly you can go online with that mod and join games that haven't installed this mod - even with v2.2!
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// For special purpose it can make sense to change these values - just some notes:
//
// ==> distance: Range between char and camera. if >25 you better should install one of the 'SeeFar' mods too,
// otherwise the fog in the background will probably cover the environement and your char. And well, the higher
// the distance and the farer the fog, the more must be rendered, the lower the FPS rate... :=(
// seefar mod download resources:
// - http://herenaforge.org/tiki-list_file_gallery.php?galleryid=2
// - http://dungeonsiege2.net/fanpage/download/index.php?subcat=4
//
// ==> min_azimuth: Angles between ground and camera. for tactical use >20 may be fine, however for screenshots
// an even lower value can look better. note, the lower that value, the more texture errors (non-fatal).
//
// ==> min_distance: Minumum range between char and camera, to closer the more lower (subjectively) the texture
// quality will appear, also manoeuvring your char gets very tricky. if there is no more distance you get some
// kind of 1st-person-view. nice for char-less screenshots, however manoeuvring won't be possible like this.
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-==- -==- -==- -==- -==- -==- -==- -==- -==- -==- -==- -==- -=
Header:
Name | Value
--------------------------------------------------------------
ProductId | 'DSg2'
TankId | 'Tank'
HeaderVersion | 1.1.0
DirSetOffset | 0x000028B4
FileSetOffset | 0x0000298C
IndexSize | 784
DataOffset | 0x0000039C
ProductVersion | 2.00.0.3931
MinimumVersion | 2.20.0.3822
Priority | Patch
Flags | none
CreatorId | 'SE'
GUID | {6B16E591-607A-475F-BF71-DA1464A4AB25}
IndexCRC32 | 0xA1E07082
DataCRC32 | 0x49CF3733
UtcBuildTime | 10/18(4)/2007,16:09:46.593
LocalBuildTime | 10/18(4)/2007,18:09:46.593
CopyrightText | Copyright (c) 2007 KillerGremal/F3
BuildText |
TitleText | Zoom-Far 22/10 Mod for DS2 v2.2 and v2.3/BW
AuthorText | KillerGremal/F3
DescriptionText:
For more: http://ds2.bplaced.net/mods/
-==- -==- -==- -==- -==- -==- -==- -==- -==- -==- -==- -==- -=
Files:
zoomfar-22-10-combined.txt (sz=4032, off=0x0000003B, crc=0x2DCB3D2B)
world\dir.lqd22 (sz=73, off=0x0000056E, crc=0x9B91A594)
world\maps\dir.lqd22 (sz=77, off=0x000005A2, crc=0xF4448C59)
world\maps\ds2x_world\dir.lqd22 (sz=1120, off=0x000005D8, crc=0xBB84725D)
world\maps\ds2x_world\main.gas (sz=4164, off=0x0000082B, crc=0x48E7CF7E)
world\maps\ds2_world\dir.lqd22 (sz=11318, off=0x00000F04, crc=0xD225F4D4)
world\maps\ds2_world\main.gas (sz=13783, off=0x0000197C, crc=0x8F24343B)
dir.lqd22 (sz=82, off=0xFFFFFFFE, crc=0xE4F420AA)
////////////////////////////////////////////////////////////////////////////////////////////////////////////// */