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Mardanos Tears

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NickLR

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7 comments

  1. Estrawen
    Estrawen
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    Well, its a good mod, but can you explain how im must find out that he work well in my game? Is there some new icon in skills, or it must be a spells, or at least icon in buff window on my char? Im play with Cat Mansion Girls mod, and maybe there can be some conflict?
    After some time in game im accidently find a spell "Medo", so now im understand how it work, but still, would you write about this in description, just in case someone else will use it? ;)
    1. NickLR
      NickLR
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      I didn't quite understand your question. Did you have trouble to finding spells in the shop? I did thinking about leaving all these new buffs in the magic shop in "Eirulan".

      Well, the mod doesn't have any secrets. All Buffs are spells, and their descriptions are contained in each spell, explaining how it works.

      Each spell (with the exception of "Cura") gives a specific buff, but for the buff to work you must have the "requirements".

      As mentioned in the example description here on the site, the spell "Mestre das Armas" gives a bonus of 25% melee damage, but for the buff to take effect it is necessary to have the passive skill "critical strike" level 8. All other spells (which are all buffs) work the same, with the exception of "Cura", which is just a generic buff.

      The bug that I referred to here in the description on the site is related to: The buffs can be released even without the requirements, but will not give the bonus. In other words: I can use the "Mestre das Armas" buff without having a level 8 on critical strike, but it won't give the 25% melee damage bonus. For the bonus to take effect, you must have "critical strike" level 8. It doesn't matter if the "8 points" are bonus points or if they are normal points, just have level 8 in "critical strike".

      The "Medo" buff gives half the bonus if you meet half the requirements.

      Once again I ask: did you find it difficult to find the spells in Eirulan's magic shop?

      Note: I can't say well if this mod is compatible with "Cat Mansion Girls mod", because I don't know which files this mod changes. But if you want, you can send me the version you use of "Cat Mansion Girls mod" and I'll check it out. If there's a mismatch, I'll mix them both for you and you won't have any problems.
    2. NickLR
      NickLR
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      Better explaining the question of "Cat Mansion Girls mod":
      The mod "MEGA BUFFS MOD" changes the following original game files:
      -shops.gas
      - skill_suites.gas
      - passive_skill.gas
      If you use any mod that changes these same files, then there will be a conflict.
      If you want me to fix this conflict, let me know which mods you use so I can mix them with "mega buffs mod" for you.

      Note: Remember to say the correct version of each mod you use so I don't mix the wrong version.
    3. mabo150794899
      mabo150794899
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      Hello, do you have a module for this multi arrow spell, http://ds2.bplaced.net/mods/ , the last module in this website is the multi arrow. Kexi has stopped production. I really want this multi arrow spell, but it is integrated into the module of Alana heritage. I just want a separate multi arrow spell. Can you help me
    4. mabo150794899
      mabo150794899
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      Hello, do you have a module for this multi arrow spell, http://ds2.bplaced.net/mods/ , the last module in this website is the multi arrow. Kexi has stopped production. I really want this multi arrow spell, but it is integrated into the module of Alana heritage. I just want a separate multi arrow spell. Can you help me
    5. NickLR
      NickLR
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      Dude, it's possible, but I'm not an expert, I create my mods by reverse engineering other mods and digging through the game files. this spell is not like any other spell, it works in a specific way and requires a lot of study to reverse engineer the mod and figure out what's part of it and what's not. Again, all this considering I'm not an expert, just a player digging through the game's code.
      I might try to do this someday, as it piqued my interest. But I'm out of time at the moment and doing this reverse engineering would take a few hours.
      If you know how to use the tankcreator and tankviewer tools, then do this:
      The easiest way to do this without understanding much about how the game works is to open the mod and go removing files by file, always testing the spell. If you remove some file and spell stop working, then this file is essential for her, then just open the file and compare with the original game files. That way you'll know what makes the spell work.
  2. Longinblue
    Longinblue
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    if this mod works with legendary mod i will play