When i change the difficulty in DS1 (any mod), appears (This map does not support this game mod). The game starts from DS2 Broken world. How to fix it? If the game stars from DS2 work good, but DS2 Broken world not work.
Works perfect. This is going to give me hours of gaming for the next few weeks. Here's a tip for anyone having trouble installing the mod with broken worlds // Just copy the files to Broken Worlds instead of the main Dungeon Siege Folder and walla! everything will be there from DS1 all the way up to DS2:BR, even including the custom diablo map which was a nice touch. Drops are working, I think teleporting is broken? i would have to double check but if so they would be only on DS1 maps.
The message comes to me.. This Installation package could not be can be opened. let the Manufacturer of the application zo see if it is a A valid Windows Installer package is.
the teleporting bug is still present, I consider this to be a game breaking bug.
not a single teleporter is working despite activating them. sometimes the main teleporting devices in towns are unclickable, apparently because the player save and quit between game sessions instead of moving from one town to another in a single playthrough session. so basically I have 0 teleporters active in the entire game world, the game at least autosaves the main town I visited last as a return point.
no other mods are installed and the bug is still present. how the hell are people even playing the game?
Im not getting any item drops in any of the DS1 maps. No potions, no gold, nothing. DS2 maps seem fine though. Also seem to be getting zero XP for killing mobs in DS1 maps.
What's going with teleporters? None of them working, and even the teleport spell, gets me back in Farmlands, same as normal teleporters? Just started playing the game again last night and wanted to give it a modded playthrough with Legendary Mod. Died 2 times in 12h. First time was just a bit outside Farmlands. No problem since was just 20s running. But man, dying after 12h and respawn back in Farmlands? Why mod author did this with teleporters? And isn't just me. There's lot of posts both at Steam/Reddit that people stopping with Legendary Mod, due to exact same Teleporters problem. Good mod, but had to uninstall it. I just wanted to play DS 1 with DS2 engine, not to become a runner to run back from Farmlands all around map if i die.
You have to click the teleporters that are placed at various locations along your journey and then save your game. The next time you die, exit the map and reload your save. You will spawn at your last visited town and a town portal will appear above your party. Clicking this portal transports you to the last teleporter you clicked on before saving. Think of the teleporters sort of like bonfires from dark souls
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This Installation package could not be can be opened. let the Manufacturer of the application zo see if it is a A valid Windows Installer package is.
not a single teleporter is working despite activating them. sometimes the main teleporting devices in towns are unclickable, apparently because the player save and quit between game sessions instead of moving from one town to another in a single playthrough session. so basically I have 0 teleporters active in the entire game world, the game at least autosaves the main town I visited last as a return point.
no other mods are installed and the bug is still present. how the hell are people even playing the game?
And isn't just me. There's lot of posts both at Steam/Reddit that people stopping with Legendary Mod, due to exact same Teleporters problem. Good mod, but had to uninstall it. I just wanted to play DS 1 with DS2 engine, not to become a runner to run back from Farmlands all around map if i die.