Latest Mods
- Refine results Found 114 results.
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This gives you more levels, more power and with a nice feathery melee pillow to do it all. This is a new item and uses a feather icon in your inventory. In game you will see a pillow that sprays feathers when it hits.
- 8KB
- 2
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This gives you more levels, more power and with a nice feathery melee pillow to do it all. This is a new item and uses a feather icon in your inventory. In game you will see a pillow that sprays feathers when it hits.
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Adds 7 new sets, 15 new melee weapons, 4 new range weapons, add 4 new rings, 6 new shields, 9 new summon magic spells and 6 new magic spells.
- 91KB
- 7
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Adds 7 new sets, 15 new melee weapons, 4 new range weapons, add 4 new rings, 6 new shields, 9 new summon magic spells and 6 new magic spells.
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This Mod takes the animated textures used by the Cestus etc. and applies that technique to Armor and Weapons.
- 3.3MB
- 6
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This Mod takes the animated textures used by the Cestus etc. and applies that technique to Armor and Weapons.
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Extra Hair contains "unlocked" hairstyles and new colours for use during character creation in DS II. Modifies the 'hair.gas', 'heads.gas', and 'hairtoheads.gas' files and adds a lot of new textures.
- 1.2MB
- 16
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Extra Hair contains "unlocked" hairstyles and new colours for use during character creation in DS II. Modifies the 'hair.gas', 'heads.gas', and 'hairtoheads.gas' files and adds a lot of new textures.
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Monster Trip - (Playable Monsters)
This mod allows you to play as 24 different monsters from Dungeon Siege 2. Included are the following playable monsters!
- 177KB
- 8
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Monster Trip - (Playable Monsters)
This mod allows you to play as 24 different monsters from Dungeon Siege 2. Included are the following playable monsters!
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This mod makes monsters more aggressive and tougher in both DungeonSiege II and Broken World.
- 102KB
- 1
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This mod makes monsters more aggressive and tougher in both DungeonSiege II and Broken World.
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Invisible Floating Damage Numbers
Removes the floating damage markers you see when attacking monsters.
- 20KB
- 1
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Invisible Floating Damage Numbers
Removes the floating damage markers you see when attacking monsters.
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Combat to Nature and Nature to Combat Spells
Makes combat spells available to nature mages and nature spells available to combat mages.
- 35KB
- 2
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Combat to Nature and Nature to Combat Spells
Makes combat spells available to nature mages and nature spells available to combat mages.
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This mod makes the monsters harder by increasing their health x3, their attack x2 and defense x2.
- 67KB
- 3
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This mod makes the monsters harder by increasing their health x3, their attack x2 and defense x2.
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This mod makes the normal, unique, set and rare 2 handed axes, 2 handed swords and 2 handed hammers available as normal, unique, and rare 1 handed axes, hammers and swords so dual wielders and shield bearers can use them with one hand.
- 10KB
- 6
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This mod makes the normal, unique, set and rare 2 handed axes, 2 handed swords and 2 handed hammers available as normal, unique, and rare 1 handed axes, hammers and swords so dual wielders and shield bearers can use them with one hand.
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Party of 6 and 6 Members on Merc and Vet
This mod allows you to purchase 6 slots in both Mercenery, Veteran and Elite difficulty levels. This nexus mod just merges two into one.
- 7KB
- 16
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Party of 6 and 6 Members on Merc and Vet
This mod allows you to purchase 6 slots in both Mercenery, Veteran and Elite difficulty levels. This nexus mod just merges two into one.
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A small mod that makes the character and shop inventories 50% opaque like in DS1. Works with DS2 or BW.
- 715KB
- 1
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A small mod that makes the character and shop inventories 50% opaque like in DS1. Works with DS2 or BW.
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This mod causes your character to behave more aggressively by automatically attacking enemies that come within range just like in DS1. This mod also improves the autocast spell AI algorithm. Spells in the autocast slots *may* sometimes take higher casting priority than the currently selected active spell.
- 105KB
- 17
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This mod causes your character to behave more aggressively by automatically attacking enemies that come within range just like in DS1. This mod also improves the autocast spell AI algorithm. Spells in the autocast slots *may* sometimes take higher casting priority than the currently selected active spell.
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Better loot, baybe.
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More hair choices available from the creation screen for all races/genders. (Including a new dwarven head mesh "Mutton Chop" by Ghastley) Plus new armors, weapons and spells added to the pcontent pool. Unique armors are located at Eirulan reagent shop and unique weapons are at Amanlu reagent shop.
- 24.1MB
- 5
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More hair choices available from the creation screen for all races/genders. (Including a new dwarven head mesh "Mutton Chop" by Ghastley) Plus new armors, weapons and spells added to the pcontent pool. Unique armors are located at Eirulan reagent shop and unique weapons are at Amanlu reagent shop.
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A small mod that removes the “circling skulls” from Fist of Stone and Blood Assassin spell buffs.
- 10KB
- 1
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A small mod that removes the “circling skulls” from Fist of Stone and Blood Assassin spell buffs.
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Adds quivers to every armor in the game.
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BW Monsters Improvements and Fixes
This mod makes the following improvements and fixes to the monsters in Dungeon Siege 2: Broken World.
- 99KB
- 4
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BW Monsters Improvements and Fixes
This mod makes the following improvements and fixes to the monsters in Dungeon Siege 2: Broken World.
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No conversation need ever be interrupted again. Characters can autocast, but cannot attack until dialogue is finished.
- 6KB
- 12
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No conversation need ever be interrupted again. Characters can autocast, but cannot attack until dialogue is finished.
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Every monster you kill drops the entire set, ideal if you are looking to complete any DS2 or BW Set. Must be running v2.3 (Broken World) for items to drop correctly as they use the BW monster macros.
- 842KB
- 6
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Every monster you kill drops the entire set, ideal if you are looking to complete any DS2 or BW Set. Must be running v2.3 (Broken World) for items to drop correctly as they use the BW monster macros.