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  • Belarusian Language Translation Mod

    Belarusian Language Translation Mod

    Last Update: 17 Jul 2024
    Author: DenMahiliouski
    Uploader: DenMahiliouski

    Беларускі машынны пераклад. Машынны на 90%, на 10% ручны.

    • 4.8MB
    • 0
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    Belarusian Language Translation Mod

    Last Update: 17 Jul 2024

    Беларускі машынны пераклад. Машынны на 90%, на 10% ручны.

  • Roads Are Dangerous - Redux

    Roads Are Dangerous - Redux

    Last Update: 15 Jul 2024
    Author: therealbb28
    Uploader: therealbb28

    This mod aims to mimick what was done with the original mod from 2018 "Roads Are Dangerous" which hasn't been updated in quite a while.Intended modification: Increase the ambush and random combat encounters with Quick Travel and riding from town to town. This increases the "downtime" players experience between missions.

    • 4KB
    • 0
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    Roads Are Dangerous - Redux

    Last Update: 15 Jul 2024
    Author: therealbb28

    This mod aims to mimick what was done with the original mod from 2018 "Roads Are Dangerous" which hasn't been updated in quite a while.Intended modification: Increase the ambush and random combat encounters with Quick Travel and riding from town to town. This increases the "downtime" players experience between missions.

News & Updates

  • Update 1.01 - bugfixes and more clothing tweaks

    Update 1.01 has arrived sooner than I'd expected - thanks to user Hade5xx for pointing out I'd been a bit too enthusiastic with the Cuman Boots.... when I went to correct this I noticed again that a lot of the boots were pretty uncoordinated so I ended up doing a boot rework (thrilling) and tweaking a bunch more of clothing items.  The changes in this version are:


    Boot rework:

    Boot stats are now more sensible and better line up with their size and length of coverage.  Slippers are the lightest, followed by ankle boots, followed by shin-high boots, followed by riding boots and then Cuman riding boots as the longest, heaviest, and most protective. 
    Nerfed Cuman boots.  I was a bit too enthusiastic with these previously.  I thought they were full-leg...

  • Launching 1.0 of More Sensible Weapons and Armor

    Hi all, the day is here - 6 weeks after the alpha, I am launching v1.0 of More Sensible Weapons and Armor!  Latest changes are listed below.  Now all item classes are "finished" and most equippable items in the game have been tweaked in some way great or small.

    Most changes going forwards will be bugfixes or tweaks following community feedback.

    The changes coming in 1.0 are:


    Rebalanced arm and leg plate armours (again) to make their stats more sensible and iron out some remaining inequalities based on appearance.  Pauldron stats in particular are now much more varied, and change based on appearance (e.g.whether the armour has a shoulder plate or not). 


    Strength requirements for gauntlets, arm, and leg plate overall have in...

  • Optimized Performance Mod for Kingdom Come: Deliverance

    Dear Kingdom Come: Deliverance Players,

    Introducing our optimized performance mod for Kingdom Come: Deliverance! This mod goes beyond just removing shadows; it's a comprehensive overhaul designed to significantly enhance your gaming experience. Here's what you can expect from our mod:


    Enhanced FPS (frames per second) and smoother gameplay.
    Advanced configuration tweaks for improved performance without sacrificing visual quality.
    Reduction of system resource usage to ensure optimal performance on a wide range of hardware configurations.
    Detailed adjustments to various game settings, including lighting, textures, and object rendering, to achieve the best balance between performance and visual fidelity.

    With our mod, you'll enjoy a...

  • Major release v0.90: light armour - leg armour - sabres - axes - localization fixes - and more

    As we move into the late stages of this mod and with the release of this massive group of changes, the bulk of the work is now complete.  Now is the best time to provide feedback so I can optimise the experience and iron out any rough edges.  Some of these changes may be pretty controversial - in particular, brigandines now count as plate armour for purposes of the Light Armour perk, and axe damage has been reweighted - so let me know what you think.

    Here's what changed:

    Improved armour classifications for the Light Armour perk. 
    Some helms now count as light armour.  Weak kettles, skullcaps, bascinets, and one of the light cuman helms now count as “chainmail” for the purposes of the Light Armour perk. This also unavoidably changes their noise file to ...

  • Major release v0.80 - helmets gambesons cuman gear and more weapons

    Hi all, following on from the release of v0.50 a few days ago, I've just released v0.80. This is another massive update that addresses most of the main remaining changes on my todo list.  



    Gambeson rework. Gambesons now have different stats based on whether they are “long” or “short”, “light” or “Heavy” and so on. Turned “heavy” items into a “new” tier of heavy gambesons which have higher defence stats but are very heavy for when you want to go thicc Henry.  Non-gambesons (e.g. tarred jacket, quilted vest) have greatly reduced weight and now form a lighter tier at the bottom of the category.  You should now have much more variety in weight levels with your choice of build/gear.
    Caftan rework. The long caftans are now a thin, li...

  • Releasing major update v0.50

    Hi all, I've now released major update v0.50.  Now is a good time to try it out, and let me know your feedback on the changes so far, especially the chainmail rework.

    The biggest change in v0.5 is the addition of a strength requirement to almost all heavy gear (plate, mail, and large shields).  Varying from trivial to onerous, this should add a lot more flavour to the game and prevent the acquisition of gamebreaking power too early.

    Chest Armor tweaks:


    Nerfed exterior jackets (combat jacket/jupon etc) as these were as good as, or better than gambesons at half to three quarters of the weight.  Reduced their stats from 4/7/12 to a max of 2/4/7 and reduced weight and noise slightly to compensate.  Added minor differences in weight, noise and pro...

  • Chainmail body armour rework - v0.10a

    Updating the mod to v0.10a today.   This update incorporates a few changes, but I'll talk a bit about the chainmail rework as it's an area that would benefit from pushback & discussion.

    In the base game, the chainmail body items were borderline nonsensical as they had basically identical stats, the "Heavy" hauberk was lighter than smaller hauberks, long/short sleeves made no difference to weight or protection, and there wasn't really a clear differentiation between noble & common gear or between infantry and cavalry hauberks.  Plus, the Hungarian gear was overwhelmingly the best for the weight - there was no reason to ever take a heavy or noble hauberk.

    I've generally tried to optimise the gear along the following axes:
    - Sleeved gear is heavier &a...

  • Launching v0.01 of More Sensible Weapons and Armour

    Following on from the reddit thread recently, I'm launching v0.01 of More Sensible Weapons & Armour into the world for feedback & further improvement.

    Current changes are outlined on the mod page, basically improving a few light pieces of armour like Couters, Cuman Harness, and so on, and slightly weakening some OP weapons like the Stinger and Spears.  

    All saddles now have durability  No more having a saddle completely destroyed in 1 hit requiring hundreds of groschen to repair.
    Future changes are likely to include:

    Clearly rebalancing all of the mail hauberks so they have clearer use cases and progression, as well as different stats based on appearance (e.g. long sleeves or not).
    Rebalancing some of the stealth gear so that pure...

  • BoB - item id

    cheat_add_item id: 1c6c6852-51f8-400a-9ed0-7d14e0b1b1b5 (the stone)
    cheat_add_item id: 1c6c6853-51f8-400a-9ed0-7d14e0b1b1b5 (jan bearman)
    cheat_add_item id: 1c6c6854-51f8-400a-9ed0-7d14e0b1b1b5 (petr bearman)
    cheat_add_item id: 1c6c6855-51f8-400a-9ed0-7d14e0b1b1b5 (stephan fletching legs)
    cheat_add_item id: 1c6c6856-51f8-400a-9ed0-7d14e0b1b1b5 (stephan fletching)
    cheat_add_item id: 1c6c6857-51f8-400a-9ed0-7d14e0b1b1b5 (dangler)
    cheat_add_item id: 48600f3b-cd53-400e-b950-eb39ad085c8f (jakey)
    cheat_add_item id: 42683028-2e61-4360-9f71-0ac198ca33a7 (jakey gloves)
    cheat_add_item id: 4f124bf4-8d53-052a-3c1b-9dc279cd5ca1 (jakey helmet)
    cheat_add_item id: 465eafb6-c299-3eb9-908e-4fb6a65f38ad (jakey legs)
    cheat_add_item id: 462...

  • Item ID

    cheat_add_item id: ea4101a7-e201-452d-98d5-b0a490b1101d...

  • Ginger Achievement

    Ginger Achievement, ALL DLCs

    Just talk to Ginger...

  • 2024 Edition

    Many things have changed. I started a new Playthrough and figured an updated version couldn't harm.

    Just place the attached autoexec.cfg into the main game folder (ex. C:\Steam\steamapps\common\KingdomComeDeliverance) and have fun.

    I've added a few tweaks that are system related like video / sys memory amount and SSD Read Speed simply open the autoexec.cfg enter your details or use mine (32 gig of ram, 8 gig of vram, screen refreshrate is 240 (odyssey g9) and 3000 MB NVME Read speed.

    Don't forget to remove the semi-colon -> ; <- 

    If you have any suggestions to make it even better write me a comment....

  • Bishop habit id

    cheat_add_item id: bbd17dc1-f529-4c3c-a1f4-80f2f0de5756
    ...

  • JSCR - Just simple custom Reshade

    I've spent hours just to walking and riding horse around map , enjoy landscape , improving my custom reshade base on Sovereign reshade and apex enb, it so beautiful world made by Warhorse. Remarkable!
    Give me some of your opinions and advice for my improvement reshade in future.
    Thank you !...

  • Roober Baron Achievement Save File

    Talk to Sir Hanush to get the acheivement...

  • Stealth Killer Achievement

    Try to kill the guy hiding in the bushes on the left unseen and achievement should pop...

  • Auto Master Strike

    The mod does 2 things.

    1. Changes the perfect block image into a magenta looking shield.

    2. AutoHotKey program detects the color magenta and presses Q when it is detected. ...

  • ReadMe

    1.  Download requirement "Cheat": https://www.nexusmods.com/kingdomcomedeliverance/mods/106
    2.  Extract it to KingdomComeDeliverance/mods folder
    3.  Extract files "Hardcore perks to normal mode" in main KingdomComeDeliverance folder
    (if u already have user.cfg file add strings from mod file to your one
    4.  Launch the game, start new game or load save and press 0
    5.  Perks should be added to your character, save game, you can delete mod files and cheat mod folder after this, perks will be save

    launch launch options "+exec user.cfg" should be set...