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Momuchi

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momuchi339

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About this mod

Simplify player setup for New Game. Once set, the settings are saved in MCM Helper. Items that can be changed include player names, skills, spells, items, and much more. you can also activate the self spell from a book that will be added by the mod.

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【Description】
Use MCM Helper to restore pre-saved data at the time of a new game. The pre-saved data includes name, skill level, status, perk points, carry weight, etc. The Formlist Manupilator can also be used to remove unwanted inventory and spells. Removed elements can be restored from the MCM at any time.You can also activate spells with a carry type of self with a book that will be added by the mod. In vanilla, the mod is automatically activated at the time of Helgen escape, and in Alternate Start, the mod is automatically activated at the end of the second chance, and the pre-registered settings are applied at the time of the new game.

【Installation】
 powerofthree's Papyrus Extender , MCM Helper ,  PapyrusUtil SE and FormList Manipulator - FLM are required to use this mod.
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Once installed, Fomod will start. The corresponding plug-ins are automatically selected.

You can freely add your own settings by adding your editor ID to the included files.

Start a new game and set the items to apply to the player only the first time. Once set, the settings are saved and will be applied the next time a New Game is played.
There are two ways to set the player to change: at the end of the quest, or by specifying a startup time from the end of the race menu. In vanilla, the quest ends at Escape Helgen, stage 100 of Unbound.
Alternate Start is triggered when The Second Chance is completed.
Skyrim unbound reborn, Realm of Lorkhan, and Alternate Perspective trigger an automatic change of players the moment they leave the first room.
You can choose in detail the items that can be applied to the New Game in MCM.
Skill level can also be changed freely, but changing the skill level will result in 0 skill experience.

Other settings can be set, such as the number of items added, the number of books added by this mod, and the conditions under which elements such as initial settings can be added.

When the quest is completed, the items set in the MCM are automatically applied to the player. If notification is enabled, a message will be displayed after the setting is completed. If auto-save is enabled, the game will also be saved with a save name of your choice.



【Function Description】

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This mod has two menus, Newgame helper list allows you to remove unwanted items and spells.

It can remove a player's inventory and spells. Removed items and spells are registered in the removal list and can be restored whenever needed. The greatest advantage of this feature is that you can easily remove items and other items that can no longer be removed from the quest.
Elements removed from the inventory and spell list are placed on the delete list.
Elements of the plugin list can be changed for player possessions and spells before the automatic player changes are implemented.
Also, if you choose to add a book in the mod, a menu for quick spell activation will appear when you open the book; you can register up to 10 different spells, but whatever the delivery type of the registered spell is, it will be changed to a self spell. Therefore, be sure to register only self-spells.



【Plug-in Description】
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This mod allows you to freely create plug-ins that list spells and items and add them to the MCM list.Copy the quest in NGH_QUST_Defaultplugin and change the editor ID and quest. Then add the Formlist with the items registered to the script NGH_Plugin.If each Bool value is set to true, the keywords are set when a book is read, crafted, a spell is learned, or a quest is started, and the items are recorded in the JSON file. Recorded items can be restored by allowing the setting from the MCM list.

Book_Bool : When reading the book
Crafrt_Bool : When crafting an item
Quest_Bool : When the quest starts
Shout_Bool : When Shouting
Spell_Bool : When learning spells
Reward_Bool : If you get all the elements in the list, you get reward points to increase your ability value.
NewStage_int : Enter a number greater than 0 here to set the quest stage. If there is no number here, the quest will automatically end when the items on the list are collected.
Main_Formlist : Choose either Core_Main or Core_Plugin; Core_Main will be registered in the default list and Core_Plugin in the plugin list.
NGH_Plugin : Register your form listings.
Otherwise, do not make any changes. It will not function properly.The Json file name will be the quest's editor ID.json The name of the list displayed in MCM will be the quest name.

You are free to upload your collection list to Nexus Mod without my permission. I am also considering an option to launch a new quest when you collect all the lists in a future update. Oh, and you are also free to monetize it, so please let me know if you come up with an interesting plugin.



【Support Mods】


My business
Please take a look at my other work.
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