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  • How does all this actually work

    I originally wrote this up to help another mod author understand exactly what's happening here and how things interact/change. This could be useful to you if you want to just understand how it all works, or are looking into how to make proper patches.


    Basically, there are a number of xMarkers placed in a location, with various items linked to them. As the controlling quest advances, certain markers are enabled/disabled, which causes the items linked to them to appear/disappear.

    I've stuck with a simple naming convention for the xMarkers. Honestly, same way Environs did for their Greenwood Shack:
    EL"NAME"Marker (generally handles quest progression checks and where NPCs link to for their AI. Also doesn't ever change during evolving process so it doesn't...

  • LORE

    -The Story of Yo'khana Gra-Zhabak: The Human Adopted by Orcs

    The Encounter

    Years ago, in a small village on the borders of Cyrodiil, a devastating war broke out between humans and a horde of savage beasts. Amidst the chaos, a small human girl, barely a baby, was found crying among the ruins by a group of Orc warriors patrolling the area. This group belonged to the Zhabak clan, known for their brutality in combat but also for their strict code of honor.
    The group's leader, an imposing Orc named Gar'Thok, was struck by the strength of the baby's cries and decided to bring her back to their fortress in the mountains. Though the clan members were initially opposed to raising a human, Gar'Thok's decisions were absolute. He named her Yo'khana, which in their tongu...

  • Echizen Spear Remastered Readme Update 7-16-2024

    -I was asked to change the Keyword of the Echizen Spear from 'Battleaxe' to the same Keyword as Chidori Jumonji Spear, so it could be used with "For Honor Nobushi moveset and Skyrim Spear Mechanic".
    -I made the changes to the Version 1 of Echizen.
    -Used SSEEdit to make the changes to the Keyword.
    -Changed 'WeapTypeBattleaxe' to 'WeapTypeGreatsword' .
    -Added a new Version with the Keyword change to the Mod Page, Echizen Spear Remastered V3_1.0.0
    -No other changes to V3, works like V1....

  • Report missing or poor quality DBVO Vampire lines HERE

    Here you can post individual lines which has sub-standard quality. Elevenlabs can be finicky sometimes and neither xXFearTBCXx nor I have the time to listen to every single file generated. Therefore, it would be awesome if you find the time to report individual lines that need another go, resulting in future updates of old patches.

    When reporting, please include the following:

    Line spoken, as seen on the screen if using subtitles. Exact wording.
    If you know, which patch the line belongs to. If speaking to a modded follower, it should be easy to pinpoint where the line belongs to, for example.
    What the issue is. Is the line silent? Is the Dragonborn shouting where he shouldn't? Some other quality issue?

    Failure to submit enough information ...

  • Populated Palace Of The Kings

    Increase the population inside palace of the kings, making it less boring, these npc's have different faces. Ive also added two chefs in the kitchen, really cool interior immersion. No gray face and they will level up with the player, respawn using vanilla hours after death.Graphics Mod: Nordic Souls (PC ONLY)It should look like this: https://www.youtube.com/watch?v=L_dhyHfmz48...

  • Frequently Asked Questions (F.A.Q.) test

    Please ensure you have the latest Legacy update (following any instructions, if listed, in the change log) and the latest Legacy patches installed.  Also, please check the most current entry in the change log for issues being fixed in the next update.  You may find your issue is going to be addressed!  Note: these comments are geared towards v6 but will still apply to v5 for the most part.

    Don't forget to check the Patches FAQ for patch-related issues.


    General Issues:

    The new game takes so long (10 minutes), can I just use a clean save from very early in the game when I want to make changes?
    Do not do that. There is no such thing as an early game "clean save". As soon as you begin a new game, every mod in your load order that has scr...

  • Bella Body

    My custom body for 0-50 Weight...

  • About the inconsistencies patch and USSEP modification.

    Hello everyone

    I think is proper to explain the patch that i've uploaded and separated from SN.

    That being said these modifications are made by touching as little as possible and as dynamically as possible, but mostly by following how all the other things are done in the game so i must assume this are real inconsistencies of the base game.:

    - Merryfair farm gets to have his unique key and i gave the key to their respective owners
    - Adds the already existing key of: Solitude stables and the Home of Anneke and Verner of Darkwater crossing and give the key to their respective owners
    - Horm (Son Of Geimund) of the solitude stables should be the boss of the Solitude Stables location, if Geimund dies he inherits the Horse Business
    - Honnin...

  • Ingredient Effect List

    + Ash Yam
       

    + Beef
        Restore Stamina
        Shield
        Fortify Marksman
        Spell Absorbtion

    + Boar Meat
        Restore Health
        Damage Speed
        Fortify Health
        Burden

    + Bread
        Restore Stamina
        Detect Life
        Damage Agility
        Damage Strength

    + Cabbage
        Restore Stamina
        Fortify Barter
        Fire Shield
        Muteness

    + Carrot
        Restore Stamina
        Night-Eye
        Fortify Intelligence
        Ravage Health

    + Goat Cheese Wedge
        Restore Stamina
        Resist Fire
        Fortify Heavy Armor
    ...

  • How does all this actually work

    I originally wrote this up to help another mod author understand exactly what's happening here and how things interact/change. This could be
    useful to you if you want to just understand how it all works, or are
    looking into how to make proper patches.


    Basically, there are a number of xMarkers placed in a location, with various items linked to
    them. As the controlling quest advances, certain markers are
    enabled/disabled, which causes the items linked to them to
    appear/disappear.

    I've stuck with a simple naming convention for the xMarkers. Honestly, same way Environs did for their Greenwood Shack:

    EL"NAME"Marker (generally handles quest progression checks and where NPCs link to for
    their AI. Also doesn't ...

  • How does all this actually work

    I originally wrote this up to help another mod author understand exactly what's happening here and how things interact/change. This could be useful to you if you want to just understand how it all works, or are looking into how to make proper patches.


    Basically, there are a number of xMarkers placed in a location, with various items linked to them. As the controlling quest advances, certain markers are enabled/disabled, which causes the items linked to them to appear/disappear.

    I've stuck with a simple naming convention for the xMarkers. Honestly, same way Environs did for their Greenwood Shack:

    EL"NAME"Marker (generally handles quest progression checks and where NPCs link to for their AI. Also doesn't ever change during evolving process so it ...

  • The mage of Chaos Extra

                                                       1wDm2yzkOsU

    

    
    Her main vision and the way she is portrayed is as a Calm mage that study and is very concentrated, normally a very serious altmer but the destruction has passed not only her knowledge but passed her inner soul, the flames run through her veins and if the situation turns for the worst you can see a terrifying smile in her face, she enjoys the destruction but when she is in this state she can become unstable and attack without thinking about the consequences, sometimes she even forgets about what happened coming back to her normal state scared and confused.

    She's not very far from the vanilla vision, but with only some tweaks to her character to f...

  • Brewery walkthrough

    Here is brewery instruction step by step, to make Medalus

    Preparation:
    Before start brewing first you need to make a yeast. To make an active yeast use cooking pot. For cooking you will need:

    1 Sack of Flour
    1 Nord Mead
    1 Moon Sugar

    When you have active yeast (it is Misc item) put it in the basement pantry (under the mounted Horker head) and than wait for 24 in-game hours.
    After waiting check pantry once more and now 'Active yeast' should be transformed to regular 'Yeast' (food item). At this point I strongly advice you not to use it immediately but breed it for the next batch using Cooking pot, so you won't run out of the yeast if something goes wrong.

    Than collect 5 Fresh water bottles using water well near the...

  • Licenses - Frequently Asked Questions

    Can we get different license rules for each Hold? Licenses places a centricity on literal license documents. Licenses verifies your permissions by checking for license books. If you needed a different Armor License for each hold, that would result in duplicates across the entire license system. On the other hand, if only the rules differed while a single Armor License satisfied the requirement across all of Skyrim, there would be a dissonance between narrative and mechanics. I also want to reduce the number of script checks that run every time you change location so to keep this mod as lightweight as possible. If you're still interested in this niche, you might want to check out a mod called "Sexy Adventures."
    Why did the guards arrest me if I've got nothing equipped? You likely pr...

  • Licenses - API

    This documentation is only valid for versions 1.17 and above.

    Mod Events (Vanilla; requires default vanilla parameter setup)
    ReporterLOSGain
    This mod event is sent whenever an LPO Reporter—any proximity NPC tagged for LOS—sees the player. LPO catches OnGainLOS for SingleUpdate, but this event may nonetheless fire in quick succession.
    RegisterForModEvent("BM-LPO_ReporterLOSGain", "LPO_OnReporterLOSGain")
    Event LPO_OnReporterLOSGain(string eventName, string strArg, float numArg, Form sender)

    ViolationCheck
    This mod event is sent when LPO conducts a violation check.
    RegisterForModEvent("BM-LPO_ViolationCheck", "LPO_OnViolationCheck")
    Event LPO_OnViolationCheck(string eventName, string strArg, float numArg, Form sender)