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ParasiteX

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ParasiteX

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About this mod

Turns the mostly useless Starborn armor and Guardian ships into something usable. Unlocks full customization and modularity for Starborn suits.

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Turn yourself from a Toddler™️ into a true Starborn! Now you will finally be able to make use of that spacesuit modding skill on Starborn armors. And the Guardian ship has been buffed up a bit to make it more comparable to a custom built ship. 
It Just Works™️

Starborn Spacesuit Features (PxStarbornTweaks.esm)
  • Fully modular Starborn suit. With Helmet, Backpack and Spacesuit. With full random legendary effects for each part.
  • Mod slots added to all parts of the suit.
  • Increased armor values to make them comparable to high-end superior armor.
  • Customizable skin, visual armor plating and cloak.
  • Craft a new suit, pack and helmet at an Industrial Workbench with new random legendries.
  • You can pick between Hunter or Emissary style for helmets when crafting!
  • Compatible with Starborn Space Suit Visor FX.

Existing armor will not be customizable. You need to craft a new armor at Industrial Workbench or re-enter Unity to get a suit with the customization options.

Guardian Ship Features (PxGuardianTweaks.esm)
  • Doubled damage and energy cost for Solar Flare Beams. And now classed as Particle weapon to gain skill bonuses.
  • Increased ammo capacity of Gravity Torpedo to 8. (Default: 4) And now classed as Missile weapon to gain skill bonuses
  • Increased max shield strength by 30%.
  • Increase Cargo capacity to 2500, shielded capacity to 500.
  • Added built-in Multi-frequency Scan Jammer.
  • Level of Guardian ship you gain after entering Unity is now determined by your current level, instead of times entered Unity.
  • Energy level costs increased for weapons and shields to balance things out a bit and make use of the spare reactor energy.

My main goal was to try and avoid making things too OP and maintain some balance with existing vanilla balancing.
I may tweak the Guardian as i play a bit more with it. But initial dog fight testing against Hunter and Emissary felt pretty good.
Do note that the increases to ship damage will also affect other NPC Starborn ships, making them quite a bit deadlier. But you should now be able to hold your own better against non-Starborn ships. 

Requirements
Read the god damned instructions in this mod's description. If the ESM is not loading, you're doing something wrong. I don't wanna do tech support for everyone.

Installation/Uninstallation/Update
  • Install Plugins.txt Enabler. Make sure you enable plugin loading for Starfield in whatever mod manager you're using.
  • Install with mod manager such as MO2 or Vortex, or dump everything into main game folder.
  • Make sure to un-equip any Starborn suit pieces in your current save before uninstalling.

Known Issues
  • Plugin was made using an experimental version of xEdit. So there may be as of yet unknown risk involved with using these. And i hold no responsibility for this messing up your game.
  • Storing the suit in a container or companion, then saving game and reloading will cause the style mods to disappear breaking the visuals of the suit. This is a a bug in the game itself and can't currently fix this.
  • Can't increase damage of torpedoes atm because of xEdit limitations.
  • Booster jet pack flame will clip through if you equip a non-starborn backpack. You can hide the jetpack effects at a Spacesuit workbench by changing the Style Slot 3.
  • The Starborn backpack is basically just an invisible backpack with stats and no model. And is only meant to be used with the Starborn Spacesuit.