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File credits
Bethesda Nexus Team xEdit and ElminsterAU in special Teams around Champollion and Caprica for carrying on the legacy and support SKK50 for pioneering huge portions of the script engine Not Jeff Bezos
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Changelogs
Version 1.0.9.2
add hatchet(neon city) to list
Version 1.0.9.1
trade list: lou saveedra, jake, rosa newill, franchesca moore, fast hoang
Version 1.0.8.6
- add another missing NA trader to list
- add all missing New Homestead traders to list
Version 1.0.8.2
add two missing traders in New Atlantis to the list
This modification adds a new activation menu option to traders all across the settled systems, for easy accesss trade convenience. No more endless browsing and clicking of artificially delayed dialogue entries. Just a quick and dirty "take my money and shut up" binder.
But why?
I'm impatient and seen enough menus already in almost 1.000 hours of gameplay.
How was it done?
Perk added to your character which adds the activation entry, conditioned against a list of traders.
Does that mean we can customize the list?
Yes, if you feel the need to do so. But notice your edits will be obsolete on any new update.
Update? What do you mean?
I'm sure I missed some trading actors. Some weren't obvious, others are not "traceable" without time and/or CE2, and I probably never met some of the trading actors even after almost 1.000 hours of playing the game.
How to install?
Done with currently experimental xEdit, so mind the risk!
According to the developers of Mo2 -> drag&drop, Vortex the same. But if you want to do it full yolo hardcore, do it manually this way:
1. download Plugin enabler and install per instructions 2. add this to your load order .txt file(without quotes) "QT_QuickTrade.esm" 3. move the files inside the .zip to your Starfield/Data folder 4. blatantly ignore anything said about MyGames in the past 5. done