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phinix

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About this mod

Adds a full line of EM Turrets to use at the ship builder.

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PLEASE HELP! I've still been dealing with my 28 year old brother passing and now my father is in the hospital with a major stroke that has paralyzed his entire left side. My disability was reduced to $629 recently, and trying to make it between home and where he is (about 100 miles one-way) is tough. I need to be with him though. If there is anything you can do to help it would mean a lot.


EM Turrets

I was always bothered by the absence of any EM Turrets in the base game. Turrets are great for passively damaging ships to the side or rear while actively pursuing the target in front of you, and EM weapons are great for disabling various ship systems (weapons, engines, jump drive, etc.) while doing moderate shield damage. I always thought it would be great to have turrets that combined these functions, so I created this mod.

As of version 1.07 all EM Turrets can now be fully colorized with custom colors in the ship builder! I highly recommend installing Ship Colorize by derekm17x so you can also colorize your other base game ship weapons to match.

WHAT IT DOES:

This mod adds a full range of EM Turrets to the ship builder. All of the game's normal fire EM weapons are covered (plus six new original weapons currently) and their new turret version will unlock at the same player level and ship perk level as the base weapons. The turrets are kept balanced according to the original manual fire versions with some basic universal adjustments:

  • All turrets are normalized to power level 3 per unit. This is to allow a total of 4 turrets of any type (two rear, one on each side typically).
  • All turrets are increased by one tier firing speed as turrets would typically fire more rapidly, and damage is adjusted to maintain relative DPS (see below).
  • All turrets have roughly 33% higher DPS at max power (4 of 4 turrets) to account for auto-fire sometimes missing and tracking having limited angle.
  • All turrets also do 50% of the EM damage they do to shields. So a turret shot that does 24 EM damage would also do 12 damage to shields.
  • Turrets do a TINY amount of hull damage (1 without perks) which keeps them shooting targets to disable ship systems even after their shields have been depleted (they would otherwise stop when shields were down even if other ship systems remained operational). This damage is so low you will likely not have to worry about powering them down to avoid destroying ships as it would take a LONG time for this to happen.

INDIVIDUAL WEAPON STATS:


Below is a breakdown of each new EM turret's damage, rate of fire, unlock level, and total DPS when using the maximum assignable number, compared to vanilla manual fire versions arranged by manufacturer and weapon class:

Spoiler:  
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Ballistic

Class A: Ballistic EMP-80 Suppressor Turret
(Unlocks at Player Level 6)
Manual fire version: 24 damage, 1.5 per second = 36 DPS per weapon, Power 4 = 3 max assigned = 108 MAX DPS
Turret version: 18 damage, 2 per second = 36 DPS per weapon, Power 3 = 4 max assigned = 144 MAX DPS

Class A: Ballistic EMP-200 Modulated Suppressor Turret (Unlocks at Player Level 30, Starship Design 3)
Manual fire version: 42 damage, 1.5 per second = 63 DPS per weapon, Power 4 = 3 max assigned = 189 MAX DPS
Turret version: 32 damage, 2 per second = 64 DPS per weapon, Power 3 = 4 max assigned = 256 MAX DPS

Class B: Ballistic EMP-500 Stochastic Suppressor Turret (Unlocks at Player Level 12)
Manual fire version: 45 damage, 1.5 per second = 67.5 DPS per weapon, Power 4 = 3 max assigned = 202.5 MAX DPS
Turret version: 34 damage, 2 per second = 68 DPS per weapon, Power 3 = 4 max assigned = 272 MAX DPS

Class B: Ballistic EMP-500G Stochastic Suppressor Turret (Unlocks at Player Level 60, Starship Design 3)
NEW WEAPON (No base game manual fire version. New in 1.04.)
Turret version: 49 damage, 2 per second = 98 DPS per weapon, Power 3 = 4 max assigned = 392 MAX DPS

Class C: Ballistic EMP-1000 Broadband Suppressor Turret (Unlocks at Player Level 10)
Manual fire version: 54 damage, 0.8 per second = 43.2 DPS per weapon, Power 4 = 3 max assigned = 129.6 MAX DPS
Turret version: 35 damage, 1.25 per second = 43.75 DPS per weapon, Power 3 = 4 max assigned = 175 MAX DPS

Class C: Ballistic EMP-1000G Broadband Suppressor Turret (Unlocks at Player Level 64, Starship Design 3)
NEW WEAPON (No base game manual fire version. New in 1.04.)
Turret version: 54 damage, 2 per second = 108 DPS per weapon, Power 3 = 4 max assigned = 432 MAX DPS

LightScythe

Class A: LightScythe Spark 750 Suppressor Turret (Unlocks at Player Level 12)
Manual fire version: 30 damage, 1.5 per second = 45 DPS per weapon, Power 3 = 4 max assigned = 180 MAX DPS
Turret version: 30 damage, 2 per second = 60 DPS per weapon, Power 3 = 4 max assigned = 240 MAX DPS

Class A: LightScythe Nullifier 1750 Modulated Suppressor Turret (Unlocks at Player Level 38, Starship Design 3)
Manual fire version: 48 damage, 1.5 per second = 72 DPS per weapon, Power 3 = 4 max assigned = 288 MAX DPS
Turret version: 48 damage, 2 per second = 96 DPS per weapon, Power 3 = 4 max assigned = 384 MAX DPS

Class B: LightScythe Firebolt 4000 Stochastic Suppressor Turret (Unlocks at Player Level 30, Starship Design 2)
Manual fire version: 47 damage, 1.25 per second = 58.75 DPS per weapon, Power 3 = 4 max assigned = 235 MAX DPS
Turret version: 52 damage, 1.5 per second = 78 DPS per weapon, Power 3 = 4 max assigned = 312 MAX DPS

Class B: LightScythe Immobilizer 100MeV Gamma EM Turret (Unlocks at Player Level 50, Starship Design 4)
NEW WEAPON (No base game manual fire version. New in 1.04.)
Turret version: 50 damage, 2 per second = 100 DPS per weapon, Power 3 = 4 max assigned = 400 MAX DPS

Class C: LightScythe Fulminator 8000 Broadband Suppressor Turret (Unlocks at Player Level 30)
Manual fire version: 58 damage, 0.8 per second = 46.4 DPS per weapon, Power 3 = 4 max assigned = 185.6 MAX DPS
Turret version: 50 damage, 1.25 per second = 62.5 DPS per weapon, Power 3 = 4 max assigned = 250 MAX DPS

Class C: LightScythe Neutralizer 112MeV Gamma EM Turret (Unlocks at Player Level 70, Starship Design 4)
NEW WEAPON (No base game manual fire version.)
Turret version: 56 damage, 2 per second = 112 DPS per weapon, Power 3 = 4 max assigned = 448 MAX DPS

Shinigami

Class A: Shinigami Supaku 110gc Suppressor Turret (Unlocks at Player Level 19, Starship Design 1)
Manual fire version: 36 damage, 1.5 per second = 54 DPS per weapon, Power 6 = 2 max assigned = 108 MAX DPS
Turret version: 18 damage, 2 per second = 36 DPS per weapon, Power 3 = 4 max assigned = 144 MAX DPS

Class A: Shinigami Supaku 250gc Modulated Suppressor Turret (Unlocks at Player Level 51, Starship Design 4)
Manual fire version: 54 damage, 1.5 per second = 81 DPS per weapon, Power 6 = 2 max assigned = 162 MAX DPS
Turret version: 27 damage, 2 per second = 54 DPS per weapon, Power 3 = 4 max assigned = 216 MAX DPS

Class B: Shinigami Supaku 600gc Stochastic Suppressor Turret (Unlocks at Player Level 49, Starship Design 4)
Manual fire version: 55 damage, 1.25 per second = 68.75 DPS per weapon, Power 6 = 2 max assigned = 137.5 MAX DPS
Turret version: 31 damage, 1.5 per second = 46.5 DPS per weapon, Power 3 = 4 max assigned = 186 MAX DPS

Class C: Shinigami Tatsu 500EM Field Suppressor Turret (Unlocks at Player Level 51, Starship Design 2)
Manual fire version: 87 damage, 0.8 per second = 69.6 DPS per weapon, Power 6 = 2 max assigned = 139.2 MAX DPS
Turret version: 38 damage, 1.25 per second = 47.5 DPS per weapon, Power 3 = 4 max assigned = 190 MAX DPS

Class C: Shinigami Tatsu 501EM Inverting Suppressor Turret (Unlocks at Player Level 60, Starship Design 4)
Manual fire version: 108 damage, 0.8 per second = 86.4 DPS per weapon, Power 6 = 2 max assigned = 172.8 MAX DPS
Turret version: 46 damage, 1.25 per second = 57.5 DPS per weapon, Power 3 = 4 max assigned = 230 MAX DPS

Horizon

Class B: Horizon Disruptor 3320G EM Turret (Unlocks at Player Level 54, Starship Design 4)
NEW WEAPON (No base game manual fire version. New in 1.04.)
Turret version: 51 damage, 2 per second = 102 DPS per weapon, Power 3 = 4 max assigned = 408 MAX DPS

Class C: Horizon Disruptor 3340G EM Turret (Unlocks at Player Level 60, Starship Design 4)
NEW WEAPON (No base game manual fire version. New in 1.04.)
Turret version: 55 damage, 2 per second = 110 DPS per weapon, Power 3 = 4 max assigned = 440 MAX DPS


If you enjoy the mod and would like to say thanks,
I am very much in dire straits financially and would greatly appreciate any donations!


Also, if you would like the option not to lose any of your companions during the main quest check out:
My Price - No One Left Behind


INSTALLATION:

It is recommended to use a mod manager. There is an option to use the wider targeting radius from Lexingtons Turret Targeting Radius as well as an option to set the turret weapon power to 2 instead of 3 allowing a total of 6 per weapon assignment instead of 4. The older non-colorized versions also have an option to choose between a "Light" and "Dark" version (see mod images). These can be switched between at any time (the plugin file is the same).

For manual install: Copy EM_Turrets.esm and the meshes folder to your Starfield\Data directory. If you want the turrets to use the same wider targeting range from Lexington Turret Targeting Radius copy the ESM from the "fomod\radius" folder to Starfield\Data overwriting the version from the previous stop. Additionally if you want the turrets to use 2 weapon power instead of 3 (allowing 6 total instead of 4 per assignment) go to the "fomod\power" folder, and copy the .ESM from either the "radius" folder there if you want the larger targeting radius from the previous option, or the "normal" folder if not, and overwrite the version in your Starfield\Data directory.

NOTE: If you are using the old non-colorized version 1.06 or earlier for some reason (NOT recommended), copy EM_Turrets.esm and the meshes folder from either "light" or "dark" to your Starfield\Data directory in step one instead. The other steps to copy and overwrite remain the same.

NOTE: The "Dark" version is visually identical to the color changes Ship Builder Retexture - Weapon Modules - Black makes to the game's default weapons.

AVOID TURRETS NOT FIRING:

In vanilla Starfield there is a bug where turrets will not fire under certain conditions. Basically this happens whenever you have more than 16 total weapons (and possibly if using a mod that allows you to assign more turrets than the total 12 power limit although this one is not confirmed). To avoid this bug on a ship you want to deck out with more than 16 weapons total (usually huge ships using mods to bypass limits) simple do the following:

Assign all your turrets first, and finalize the ship builder. Then go back into the ship builder and add any additional weapons. So long as the turrets are added first, having more than 16 weapons will not prevent them from auto-firing. This goes for ANY turrets not just the ones from this mod.


SPECIAL THANKS:

This mod would not be possible without the exceptional work of ElminsterAU and SF1Edit.
Also thanks to derekm17x for insight into adding colorize options to parts in the ship builder and for all their fine work.
Also huge thanks to Bethesda for Starfield and making my dreams of building and flying my own spaceship a reality!