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Top 30 Files in past two weeks:
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Long War of the Chosen is a port of the Long War 2 mod to War of the Chosen. It's a full overhaul of the game at both the strategy and tactical level, making campaigns longer, more difficult, and more interesting. The gameplay will be very familiar to Long War 2 players, but with much of the WOTC content integrated.
- 1.6GB
- 2.2k
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1Long War of the Chosen is a port of the Long War 2 mod to War of the Chosen. It's a full overhaul of the game at both the strategy and tactical level, making campaigns longer, more difficult, and more interesting. The gameplay will be very familiar to Long War 2 players, but with much of the WOTC content integrated.
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Speeds up the game by removing pointless pauses and other time-wasters. All changes are purely cosmetic.
- 37KB
- 5.7k
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2Speeds up the game by removing pointless pauses and other time-wasters. All changes are purely cosmetic.
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3
Evac all soldiers in the evac zone with one click.
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Capnbubs' Accessories Pack - WotC
Adds several new customisation options designed to fit seamlessly in to the game.
- 119.7MB
- 6.4k
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4Capnbubs' Accessories Pack - WotC
Adds several new customisation options designed to fit seamlessly in to the game.
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Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.
- 1.8GB
- 4.5k
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5Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.
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This mod will modify all default weapons to have three upgrade slots and exposes the weapon upgrade variable in 'XComMod_WeaponSlots.ini' for easy customisation.
- 42KB
- 4.1k
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6This mod will modify all default weapons to have three upgrade slots and exposes the weapon upgrade variable in 'XComMod_WeaponSlots.ini' for easy customisation.
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Disables timers as long as your squad is concealed.
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Adds two new upgrades, 'Squad Size III' and 'Squad Size IV', allowing you to bring up to 8 soldiers per fight when fully upgraded.
- 233KB
- 2.3k
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8Adds two new upgrades, 'Squad Size III' and 'Squad Size IV', allowing you to bring up to 8 soldiers per fight when fully upgraded.
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Have you ever lost one of your super-star soldiers, and had to restart because the rest of your barracks was filled with Rookies? Well no longer! This mod gives soldiers in the barracks a small amount of XP after each mission.
- 51KB
- 3.3k
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9Have you ever lost one of your super-star soldiers, and had to restart because the rest of your barracks was filled with Rookies? Well no longer! This mod gives soldiers in the barracks a small amount of XP after each mission.
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This mod adds new and modifed level "parcels" to the map pool for greater variation in level layouts!
- 4.6MB
- 2.6k
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10This mod adds new and modifed level "parcels" to the map pool for greater variation in level layouts!
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Adds the extra utility item slot for light and heavy armors.
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Fixes AWC so every soldier will now properly acquire their hidden abilities.
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Adds 70 new and reworked perks, reworks 4 base game classes into 7, adds support for 3 perk choices per soldier level and more than 14 active abilities in the tactical UI.
- 4.8MB
- 2.2k
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13Adds 70 new and reworked perks, reworks 4 base game classes into 7, adds support for 3 perk choices per soldier level and more than 14 active abilities in the tactical UI.
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This adds leaders, a new development path for XCOM soldiers. Leaders train in the Guerrilla Tactics School and gain perks that help the entire squad. Only one leader may go on most missions, so be careful who you select for training.
- 1.3MB
- 3.8k
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14This adds leaders, a new development path for XCOM soldiers. Leaders train in the Guerrilla Tactics School and gain perks that help the entire squad. Only one leader may go on most missions, so be careful who you select for training.
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Extends 'Immediate Loot Drops' (Loot dropped on death, In Vanilla this is just corpses) to include supplies or alloys and weapon mods!
- 359KB
- 2.5k
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15Extends 'Immediate Loot Drops' (Loot dropped on death, In Vanilla this is just corpses) to include supplies or alloys and weapon mods!
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This adds a pile of new aliens and ADVENT to XCOM 2.
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Makes all ranger swords perfectly accurate, without any other changes attached. Modular install that is perfectly compatible!
- 318KB
- 2.5k
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17Makes all ranger swords perfectly accurate, without any other changes attached. Modular install that is perfectly compatible!
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This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus.
- 273KB
- 876
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18This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus.
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Enables free camera rotation while holding Q and E keys. Pressing Q or E or corresponding menu icons once will rotate camera by 45 degrees. Also enables smooth zoom in/out.
- 328KB
- 3.2k
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19Enables free camera rotation while holding Q and E keys. Pressing Q or E or corresponding menu icons once will rotate camera by 45 degrees. Also enables smooth zoom in/out.
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Commander's Choice lets you to change the class of any squaddie to any other class from the Armory Main Menu.
- 193KB
- 1.3k
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20Commander's Choice lets you to change the class of any squaddie to any other class from the Armory Main Menu.
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Adds 166 new nationalities to the game as if they were always included, with flags, namelists and a custom rebalance of all the game's countries' UnitWeight (chance of showing up), even for default nations. LW2 compatible.
- 6.0MB
- 1.6k
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21Adds 166 new nationalities to the game as if they were always included, with flags, namelists and a custom rebalance of all the game's countries' UnitWeight (chance of showing up), even for default nations. LW2 compatible.
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22
Doubles the supplies earned from most sources, as well as the starting supplies.
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Adds three new XCOM SMG-type weapons, one per weapon tech tier. They grant mobility and concealment bonuses but lack the punch of the assault rifle.
- 41.0MB
- 3.3k
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23Adds three new XCOM SMG-type weapons, one per weapon tech tier. They grant mobility and concealment bonuses but lack the punch of the assault rifle.
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24
Extra colors for your hairy needs
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Disables the mission timer in most non-story missions. Notable exceptions are UFO and terror missions. As this removes a big element of the game, you may want to crank up the difficulty a notch to compensate. This mod does not disable achievements
- 26KB
- 1.6k
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25Disables the mission timer in most non-story missions. Notable exceptions are UFO and terror missions. As this removes a big element of the game, you may want to crank up the difficulty a notch to compensate. This mod does not disable achievements
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Adds several japanese inspired swords as alternatives to the game sword.
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Units gain levels over twice as fast.
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Show Enemies on Mission Planning
This mod shows the enemy types and quantity that have been detected by the Shadow Chamber in the Mission Planning screen. It saves you from having to remember it or to go back to the Geo screen to examine the expected enemies. It will only show the information if you have the Shadow Chamber constructed.
- 138KB
- 967
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28Show Enemies on Mission Planning
This mod shows the enemy types and quantity that have been detected by the Shadow Chamber in the Mission Planning screen. It saves you from having to remember it or to go back to the Geo screen to examine the expected enemies. It will only show the information if you have the Shadow Chamber constructed.
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This mod focus on giving back the second wave option Perfect Information. Currently hit and crit chances have been added. More to come.
- 455KB
- 1.2k
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29This mod focus on giving back the second wave option Perfect Information. Currently hit and crit chances have been added. More to come.
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Slower Avatar Project Progression
Rebalances the Avatar Program based on your difficulty.
- 27KB
- 2.5k
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30Slower Avatar Project Progression
Rebalances the Avatar Program based on your difficulty.