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Speech Recognition - Text To Speech - Keyboard Tweaks and more
this is not a mod, this is an external software (Gamac) that adds Speech Recognition, Text To Speech, Keyboard Tweaks & more to the game and can be configured to work with mods.
- 6.2MB
- 0
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Speech Recognition - Text To Speech - Keyboard Tweaks and more
this is not a mod, this is an external software (Gamac) that adds Speech Recognition, Text To Speech, Keyboard Tweaks & more to the game and can be configured to work with mods.
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Suicide Mission Overhaul Mod restores cut content, and introduces a new and dynamic survival mechanic into the conclusion of Mass Effect 2.
- 132.0MB
- 25
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Suicide Mission Overhaul Mod restores cut content, and introduces a new and dynamic survival mechanic into the conclusion of Mass Effect 2.
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Normandy Lighting Tweaks (NLT) introduces the post-processing effects from the remaster into the original, to a very subtle - but suprisingly effective - result.
- 846KB
- 16
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Normandy Lighting Tweaks (NLT) introduces the post-processing effects from the remaster into the original, to a very subtle - but suprisingly effective - result.
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Damage Numbers adds dynamic damage indicators to every hit - telling you exactly how much damage each attack dealt.
- 2.2MB
- 7
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Damage Numbers adds dynamic damage indicators to every hit - telling you exactly how much damage each attack dealt.
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Crew Abductions - Plot Hole Fixed
"Crew Abductions - Plot Hole Fixed" implements a shockingly simple fix to a decade-old case of poor writing, during which Shepard undertakes an unknown and unnamed mission that is never established or elaborated upon, all for the purpose of getting the crew abducted.
- 617KB
- 54
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Crew Abductions - Plot Hole Fixed
"Crew Abductions - Plot Hole Fixed" implements a shockingly simple fix to a decade-old case of poor writing, during which Shepard undertakes an unknown and unnamed mission that is never established or elaborated upon, all for the purpose of getting the crew abducted.
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My Custom Shepard ported into ME2 from LE.
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Makes Jack's ponytail fro Mass Effect 3 available for FemShep, but as a DLC this time! And with THE HAIR TIE!! PLUS CHARACTER CREATION!!!!!!!!
- 34.3MB
- 20
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Makes Jack's ponytail fro Mass Effect 3 available for FemShep, but as a DLC this time! And with THE HAIR TIE!! PLUS CHARACTER CREATION!!!!!!!!
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Quickly move between your foes with well-known ME3-style evade, personalized for your character - an Asari Dash for biotics, and a Soldier Roll for the others.
- 2.7MB
- 63
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Quickly move between your foes with well-known ME3-style evade, personalized for your character - an Asari Dash for biotics, and a Soldier Roll for the others.
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ME2 Health Regeneration Tweaks
How many time you need to use Medigel? With default health regeneration, medigel wasn't much needed. This mod allows you to increase time of health regeneration (many options ). Now medigel will have more purpose.
- 2KB
- 6
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ME2 Health Regeneration Tweaks
How many time you need to use Medigel? With default health regeneration, medigel wasn't much needed. This mod allows you to increase time of health regeneration (many options ). Now medigel will have more purpose.
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Some people complain that accuracy of enemies is too high and it is hard to survive even when running from one to another cover position. ME2 Enemies accuracy is indeed quite pinpoint (more precise than in ME3 and ME1 ) and with this mod you can tweak it. You will have bigger chance to stay alive while under enemy fire.
- 2KB
- 15
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Some people complain that accuracy of enemies is too high and it is hard to survive even when running from one to another cover position. ME2 Enemies accuracy is indeed quite pinpoint (more precise than in ME3 and ME1 ) and with this mod you can tweak it. You will have bigger chance to stay alive while under enemy fire.
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ME2 Enemies have more health at Insanity and Shield Gate mechanics (also Armor and Barrier Gate )
These are 2 mods. One is: Enemies have more health at Insanity difficulty level (different versions ).If you like Shield Gate mechanic in ME3 for enemies you can turn it on for enemies in ME2 to increase difficulty (if you want you can also enable Barrier Gate and/or Armour Gate ).
- 3KB
- 4
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ME2 Enemies have more health at Insanity and Shield Gate mechanics (also Armor and Barrier Gate )
These are 2 mods. One is: Enemies have more health at Insanity difficulty level (different versions ).If you like Shield Gate mechanic in ME3 for enemies you can turn it on for enemies in ME2 to increase difficulty (if you want you can also enable Barrier Gate and/or Armour Gate ).
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ME2 Difficulty Levels Tweaks and Enemy Shields Regeneration (optionally regen Barrier and or Armor )
Now you can play with any difficulty with customized value of bonuses for enemies (whatever if enemies feel too weak or too strong for you - with this mod you can tweak it ). You want more interesting and tougher gameplay? You can enable enemies shield regeneration like in ME1/ME3 - this is more lore friendly and enrich gameplay
- 7KB
- 10
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ME2 Difficulty Levels Tweaks and Enemy Shields Regeneration (optionally regen Barrier and or Armor )
Now you can play with any difficulty with customized value of bonuses for enemies (whatever if enemies feel too weak or too strong for you - with this mod you can tweak it ). You want more interesting and tougher gameplay? You can enable enemies shield regeneration like in ME1/ME3 - this is more lore friendly and enrich gameplay
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ME2 Separate Use Cover Sprint (configurable for any key )
ME2 Separate Use Cover Sprint - choose whatever keys you want. In menu Next_weapon = cover, Previous_weapon = sprint, Use/Cover/Storm = solely Use.
- 2KB
- 7
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ME2 Separate Use Cover Sprint (configurable for any key )
ME2 Separate Use Cover Sprint - choose whatever keys you want. In menu Next_weapon = cover, Previous_weapon = sprint, Use/Cover/Storm = solely Use.
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ME2 Tech and Biotic Powers Penetrate Shields
Tech and Biotic Powers Penetrate Shields like in Mass Effect 1. Shields no more blocking powers so you can use powers more easily.
- 2KB
- 38
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ME2 Tech and Biotic Powers Penetrate Shields
Tech and Biotic Powers Penetrate Shields like in Mass Effect 1. Shields no more blocking powers so you can use powers more easily.
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ME2 New Upgrades (unlocked hidden content )
In game there are two upgrades what are hidden and can't be accessed. This mod gives you those upgrades. You can choose version with both of them or version with only Cyclonic Array or Bovine Fortitude.
- 2KB
- 36
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ME2 New Upgrades (unlocked hidden content )
In game there are two upgrades what are hidden and can't be accessed. This mod gives you those upgrades. You can choose version with both of them or version with only Cyclonic Array or Bovine Fortitude.
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No N7 Armor in Liara's Apartment
Ever find it creepy that Liara keeps the Armor that Shepard died in, in her living room and you can't even mention it to her? Worry no more! This mod removes the mesh and interaction point of the N7 Armor in Liara's apartment so you can pretend it isn't canon.
- 21.1MB
- 5
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No N7 Armor in Liara's Apartment
Ever find it creepy that Liara keeps the Armor that Shepard died in, in her living room and you can't even mention it to her? Worry no more! This mod removes the mesh and interaction point of the N7 Armor in Liara's apartment so you can pretend it isn't canon.
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Adds duplicate N7-armour pieces with boosted stats. Does not affect the vanilla N7 pieces.
- 5KB
- 23
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Adds duplicate N7-armour pieces with boosted stats. Does not affect the vanilla N7 pieces.
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ME2 Almost Unlimited Guns (switchable any 5 weapons )
Do you want use all weapons for any class? Now you can with this mod. Only limitation is that at once you can equip only 5 any guns (you can change it before starting missions or in weapons locker in Normandy and in other lockers what can be found on many missions ).
- 2KB
- 73
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ME2 Almost Unlimited Guns (switchable any 5 weapons )
Do you want use all weapons for any class? Now you can with this mod. Only limitation is that at once you can equip only 5 any guns (you can change it before starting missions or in weapons locker in Normandy and in other lockers what can be found on many missions ).
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Decals staying for increased time (at default disappear after 10seconds ). Works for example for bullet holes in glass.
- 2KB
- 10
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Decals staying for increased time (at default disappear after 10seconds ). Works for example for bullet holes in glass.
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ME2 No auto weapon swap when gun empty
This mod change that when you run out of ammo the weapon will not be changed automatically to another one (the same like is default in ME3 ).
- 2KB
- 13
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ME2 No auto weapon swap when gun empty
This mod change that when you run out of ammo the weapon will not be changed automatically to another one (the same like is default in ME3 ).
Media
Explore all mediaNews & Updates
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Upcoming maintenance: 10 July 2024
On 10 July 2024 (tomorrow!) we will be performing scheduled maintenance which will mean the website and API will be unavailable for up to 4 hours. This is part of our preparations for enabling the searching of mod comments. The maintenance will start at 0900 (GMT+1), you can convert this to your local timezone here.
What is happening?
We're preparing the site for the long-awaited mod comment search feature, which we know has been sorely missed since we upgraded...- 97 Comments
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In addition to our modder spotlights and mod author interviews, we'll be starting a new series which we hope you'll all enjoy. As I mentioned in my introduction interview, we want to be more transparent and open with you all, and for you to get to know us all a little more. So we sat down and thought, what would be a great way to do this? To give a more personal insight into us as a company and the people who work here that make Nexus Mods what it is, whilst feeling more connected as a communit...
- 26 Comments
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Another month has flown by and with it comes our next monthly roundup for you all. This month it’s a little shorter as we’re still partway through our 3-week work cycle, but we wanted to update you on what we’ve accomplished in June.
The Nexus Mods App Alpha Test
A big one this month is the launch of the Nexus Mods app alpha test. We cannot stress enough how early stages the app is, and it currently only supports Stardew Valley. While we do have plans to support mor...- 61 Comments
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Calling Stardew Valley testers - Nexus Mods app
Get ready, gamers! We're delighted to announce the alpha release of the Nexus Mods app - our next-generation mod manager.
This is a very early build with limited features and only supports Stardew Valley (more games are coming later), but it's the perfect time for pioneers like you to help shape its future. In this post, we'll give you a little update on the project and provide the juicy details on how you can join the alpha.
Project update
Over the la...- 54 Comments
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Have you ever wanted to see what we’re up to as a community while scrolling through your Instagram feed? Hungry for some modding-themed TikToks on your fyp? We’ve got you covered! We’re excited to introduce you all to our new Content Manager, Sarah, a.k.a SlugGirl.
So Sarah, what’s your story? How did you end up here at Nexus?
Hey! Well, workwise, my background is mainly in social media management, but I’ve also worked as part of a digital marketin...- 113 Comments
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Nexus Mods is looking to further develop our team by recruiting an experienced Content Creator and Videographer to join our new Content Team.
Reporting to our Content Manager, these positions are based in our sunny offices in Exeter in the UK and you will need a right to work in the UK before you apply. As a business, we work a 4-day work week, with all staff on-site in our Exeter office.
The important things you need to know are:
To apply, you ...- 0 Comments
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We want to get even better at being as transparent as possible about the work we're doing behind the scenes each month with you - our community. As part of our ongoing effort, I’ve been hired as our new Content Manager, more to follow on that in the future! My role is dedicated to enhancing our transparency and ensuring more open communication with you all. With this in mind, starting this month, we'll be sharing these news posts.
As you know, we're hard at work on the new website ...- 108 Comments
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We're Hiring: Community Manager
We're looking to bolster our ranks by recruiting an experienced Community Manager to help us better serve our community.
You'll work alongside our existing Community Team in our sunny offices in Exeter, UK. As a business, we work a 4-day work week, with all staff on-site in our Exeter office. This hybrid role will require Wednesday and Thursday working in the office, and Friday and Saturday working from home.
When recruiting for our Community Team, we prefer to hire from...- 1 Comments
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We're changing how we reward mod authors in our community through our Donation Points system. DP earned from April 2024 onwards will be calculated using a new algorithm intended to distribute the pool of points more fairly to mod authors who make great content for the community. While we get the details ironed out, you won't see the usual reports on your wallet page at the end of each month for a little while. Don't worry though, the system isn't going anywhere and we're still putting the same a...
- 831 Comments
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The price of a premium subscription is increasing on 17 June 2024.
We are required to start collecting taxes globally so you may have taxes added to your current subscription.
We are moving to a different payment provider.
We will offer billing in more local currencies.
Existing Lifetime Premium memberships will be unaffected.
Price increases
We know that increasing prices is never an easy thing to talk about, and it’s something we try to ...- 1 Comments
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User Profile and Direct Messaging Improvements
Many of you have been waiting patiently for the return of features that were removed with the community forum update. We committed to bringing back the “About Me” section and “Direct Messaging”. I’m happy to say that these features are back.
This article spells out exactly what you can expect with the return of these features. It covers our new and improved process for rolling out new features to you, ensuring plenty of opportunities to add your feedback so we get things ri...- 321 Comments
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What’s been going on recently with the Nexus Mods site?
We are aware that over the last 7-9 days our website performance has been heavily degraded, with file download speeds being particularly slow.
We know this has been incredibly frustrating for you and it’s frustrating for us as well. We have spent two weekends battling to keep the site running as best we can and will continue to work at all hours to try and ensure as smooth an experience as possible.
A...- 140 Comments
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Mod Author Premium Rewards are here
In our last article on this project, we covered the milestones that Mod Authors would need to achieve with their Unique Downloads (UDL). Now we are finally following up with what the system will look like and a bit more on how it's going to work. First, a bit of a refresher.
What are we doing?
We can now afford to give mod authors Free Premium. Yay! Mod authors will now be given Free Premium time as direct rewards for their contributions to the site without needing ...- 199 Comments
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We launched our Donation Points System in 2018 to give back to the mod authors on Nexus Mods who have given so much to all of us in our community. To date, we have paid out over $7 million USD to our mod authors via this system. The DP system allows authors to earn points which they could redeem for PayPal payouts, discounted games and, until recently, discounted Premium Memberships. These included Lifetime Premium Memberships, which is something we stopped selling back in 2021 for our nor...
- 436 Comments
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A beast of monstrous proportions is approaching. We spotted it a while back, lumbering over the horizon. It has since picked up such momentum that its arrival is now upon us.
The site will hit 10 billion file downloads today.
This is an epic milestone for Nexus Mods and the modding community. To put this number into perspective:
If every download were a footstep, you could walk to the moon 11 times (1), or walk The Seven Thousand Steps (2) to High Hroth...- 162 Comments
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For the last 6 months, the new App Team have been working hard on laying the foundations for our next-generation mod manager - the Nexus Mods App. There isn't anything fancy to show just yet, but we'd like to share an update with you all on the technical choices and design decisions we've made so far.
This video was originally streamed as part of C3: Community Creation Con on 2 Feb 2024, but in case you missed it (or simply weren't interested in a conference around Bethesda games) we...- 123 Comments
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Notifications System further updates
This is a follow-up on yesterday's update to the Notifications System covered in our last news post. We want to address some of the pain points users will have experienced and what improvements we have made as a result of your feedback.
The new system was sending notifications for new comments on tracked mods. This was an error and we switched this off but 300,000 notifications of this type were delivered. We cannot easily delete these and you will see these if you are logging in f...- 196 Comments
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Notifications System Improvements
This post is a follow-up on the ongoing system changes we have been making to further improve our site performance and user experience.
Once you’ve read through it, please feel free to leave your feedback, thoughts or suggestions. Any off-topic posts may be removed or moderated; if you’d like to make an unrelated suggestion please use our feedback board.
What are we doing?
We’re updating our notifications system so that it better handles our curre...- 179 Comments
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Introducing: The Porpoise and The King
Today we're announcing some new additions to the Community Team. You may have seen their names here and there on the website already but I hope you will join me in giving a warm welcome to Amber (spamPorpoise) and Charlie (JustThatKing). Charlie is joining us as a Community Manager and Amber is taking on our newly created role of Customer Support Specialist. Here's a little Q&A we put together for the occasion.
Welcome, Amber and Charlie. Why don’t you both tell us a bit about...- 31 Comments
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Update 9 Jan 2023
This change is now live for all users. You can view the new preferences section here.
As part of our ongoing work to update the Nexus Mods website and services, we will be making some changes to separate the “site preferences” and “content” pages that can be found under “My Nexus Account”. This is the first step in our efforts to consolidate the various places around the website where you can change different account preferenc...- 66 Comments