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  • Mai Shiranui preset

    Mai Shiranui preset
    ...

  • Better oxcart guards

    Oxcart guards have been given the following:

    Most guard equipment has been improved a bit.
    Guard stats have been given a decent buff, anywhere from 1.5x to 3x depending on the stat & their class.
    All guards now have different skill sets. This is experimental, so please report any issues you run in to!

    I've tested a bit so this should be stable, BUT if this mod crashes for any reason, please roll back to v1.011 and let me know as many details as possible so I can try to fix it in the next version!
    Guards are still invincible for now. One of the next features I will be working on will be user configurability so you can toggle invincibility and unbreakability....

  • Minor update to invincibility logic

    This update only has a minor update that should be mostly unnoticed, but improves the invincibility logic for the cart, guards, and driver.

    Currently working on:

    Buffs for guards, cart, driver, and ox (without outright invincibility)

    Upgraded equipment for guards
    User configurability -- choose whether you want the cart squad to be merely stronger, or outright invincible

    You can keep an eye on the mod's progress here!
    https://github.com/C-Shart/Better-Oxcarts...

  • Feature Enhancement Requests

    Feature Enhancement Requests
    This document is intended to keep track of the enhancements currently being tracked and their status.


    Timescale Easing --  -- Ease in and Ease out of shifted timescale. 
     Would the effect be noticeable?
     How to handle situations when timescale is entered and then subsequently exited prior to the easing reaching full value?
            How would this stay in sync with the player work rate adjustment when the Ignore Player Timescale option is enabled?
    Exit Slowed Timescale Sooner --  -- Tighten up when to exit timescale shift immediately after bow is fired if the aim button is not immediately pressed again.
     would need to change trigger from app.PlayerInputProcessor.isAimHold...

  • Super excited for the next major update

    I've made a lot of improvements, added features requested by users, and fixed all the reported bugs. I've also done my best to test everything thoroughly. Please report any issues you might encounter. Additionally, if you have any suggestions or feature requests please tell me. I really appreciate any and all feedback! :)


    

    













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  • Ordinary Offensive Magic _ Zoltraak MOD

    just released.
    https://www.nexusmods.com/dragonsdogma2/mods/665/...

  • Taking a Thursday to Mod

    Thank you to the Modding Haven Discord for resource links.

    If anybody knows how to access sound files for Dragon's Dogma 2, I would appreciate sharing....

  • Development: Frieren MOD

    Currently I am developing Zoltraak MOD which simply enhance mage/sorcerer normal and charge attack(ideally new VFX for the attacks tho). 
    So This Zoltraak MOD may introduce new new stamina system to balance with other vanilla spells. as well as Immersive Levitate MOD.
    So I am planning to release Frieren MOD with Zoltraak MOD and Immersive Levitate MOD together for people just want to be a mage from Frieren anime/manga....

  • Example of stats composition.

    So your base stat with "Stats Normalization will be adding from all three categories for each stats.
    Hit-points for example 500 + 150 + 2100 = 2850
    With the mod vocation scaling will more and more differentiate you from other vocation.
    If you are intended to altar pawn's stat back to legal state, change any stats that reached cap(Golden color) back to Levelup Cap's reference from below with FLiNG's trainer.

    Default Stats:

    Hit-point: 500
    Stamina: 600
    Attack: 40
    Defence: 40
    MagicAttack: 30
    MagicDefence: 30
    Weight: 25
    Blow: 0
    BlowResistance: 100

    Fighter Correction (Different & Static for each class):

    Hit-point: 150
    Stamina: 0
    Attack: 15
    Defence: 10
    M...

  • Archived Guide

    There is a show case video in mod videos. Please check it first.
    Can be used with my True Warfarer Mod. 
    Difference with other skill swapper mod 
    It is more like an in-game 8 skill slots, instead of rotating the existing 4 skill slot. It wont break the skill context in game.
    It seems there are some bugs cannot be solved in the way I use before.
    So I uploaded a new version(1.1.0), which use skill set rotation just like the other mods. 
    Like the mod name, it is an alternative one. Just in case it can fulfil someone needs.
    Installation
    Download the mod file, Drag the zip to Fluffy or Unzip to the game folder.
    Make sure 
    1. AnAlternativeSkillSwapper.lua located in gamefolder\reframework\autorun
    How to use
    It's ...

  • Dragon's Creed 2mod Sinicization Project

    我希望更多中国的用户在使用mod的时候可以更加的方便,所以创建了这个工程,本工程完全公益免费,您可以无偿奉献给任何人,但禁止盗用和未经授权的二次发布,感谢所有N网mod工作者的奉献,让游戏更加有趣。
    I hope that more Chinese users can be more convenient when using mods, so I created this project, this project is completely public welfare and free, you can dedicate it to anyone for free, but it is forbidden to steal and unauthorized secondary release, thank you to all N network mod workers for their dedication, make the game more interesting....

  • How To Set Depth In RESHADE

    Yes i know it's BG 3 however process is the same......So this is pretty straight forward:

    1 Open Reshade HUD with HOME and find DisplayDepth effect:

    2 Activate DisplayDepth by clicking on it, screen will go black

    3 Click on Edit Global Preferences (Where cursor is in picture) in settings Section

    4 Dropdown will appear as in picture

    5 Change the Reshade Depth Is Reversed option to 1 by clicking where the zero is and entering 1.

    6 Press return/enter on your keyboard and click any blank space on Reshade HUD to action closure of dropdown, your image will change to as shown.

    7 Then go to Add Ons tab at top where cursur is in picture
     
    8 You then click on the Copy Depth Buffer Before Clear Ope...

  • Vivid and realistic reshades

    How to install: Here https://reshade.me/
    After synchronizing with the executable file in the Dragon's Dogma 2 folder, you can access and use the latest version of Reshade....

  • Realistic and Dark Lights

    As I said before, it's a personal reshade that appeals to me. Dark, a little more colorful. If I should make adjustments. Just write...

  • Dragon's Dogma 2 Save Manager for Multiple Characters

    I have no idea what I am supposed to put here, filling it out in case I need too!...