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AN OK PORTRAIT PACK - 300 TOTAL - 30 NEW PORTRAITS PER BASE FACTION - 50 FOR PIRATES AND INDEPENDENT FACTIONS - CURATED ART STYLE VANILLA FRIENDLY -CAN ADD MID-GAME - COMPATIBLE WITH ALL MODS.
- 78.9MB
- 0
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AN OK PORTRAIT PACK - 300 TOTAL - 30 NEW PORTRAITS PER BASE FACTION - 50 FOR PIRATES AND INDEPENDENT FACTIONS - CURATED ART STYLE VANILLA FRIENDLY -CAN ADD MID-GAME - COMPATIBLE WITH ALL MODS.
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35 character portraits generated by AI
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Just changes Guardian into Average Ship (reduces OP cost to 375 and removes Advanced Core since ship have speed boost ability already) and makes it recoverable. Also changes how Missile AutoForge works - now reloads third of ammo reserve for 60 seconds. Also moves Guardian and Pegasus (and Executor) Large Arcs 5 degrees toward center.
- 8KB
- 0
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Just changes Guardian into Average Ship (reduces OP cost to 375 and removes Advanced Core since ship have speed boost ability already) and makes it recoverable. Also changes how Missile AutoForge works - now reloads third of ammo reserve for 60 seconds. Also moves Guardian and Pegasus (and Executor) Large Arcs 5 degrees toward center.
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Simple mod which adds extra SMods and Commander Skills to any NPC fleet. Have three "tiers" based on player level, so you won't deal with 3 SMods on each enemy ship in early game. Configurable in data/config/settings.json located in mods folder.
- 25KB
- 1
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Simple mod which adds extra SMods and Commander Skills to any NPC fleet. Have three "tiers" based on player level, so you won't deal with 3 SMods on each enemy ship in early game. Configurable in data/config/settings.json located in mods folder.
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Utility mod which allows to change level of AI Core skills, with LunaLib settings in Main Menu. Also added support of Cores from SOTF (No Sierra for now), RAT, and VRI mods. Tahlan Daemon Cores supported to, they use Beta and Alpha settings.
- 47KB
- 1
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Utility mod which allows to change level of AI Core skills, with LunaLib settings in Main Menu. Also added support of Cores from SOTF (No Sierra for now), RAT, and VRI mods. Tahlan Daemon Cores supported to, they use Beta and Alpha settings.
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Mod which adds three new Refit options, which can be performed once ship is docked to a planet: Scrub SMods, DMods and HullMod Barratry
- 810KB
- 1
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Mod which adds three new Refit options, which can be performed once ship is docked to a planet: Scrub SMods, DMods and HullMod Barratry
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Extra Submarkets (Configurable)
This mod adds several stores to various planets, some of them sells various rare things, some of stores sell mod specific things - I tried to make sure that mod will work without these mods. Some examples are Prism Elite, AI Ships and Cores and Omega Markets. Also should work if added midgame.
- 1.6MB
- 3
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Extra Submarkets (Configurable)
This mod adds several stores to various planets, some of them sells various rare things, some of stores sell mod specific things - I tried to make sure that mod will work without these mods. Some examples are Prism Elite, AI Ships and Cores and Omega Markets. Also should work if added midgame.
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More Player Faction Flags adds 90 new flags for players to use in the two-tone theme of "player.faction" colors, featuring familiar emblems from other franchises.
- 3.0MB
- 1
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More Player Faction Flags adds 90 new flags for players to use in the two-tone theme of "player.faction" colors, featuring familiar emblems from other franchises.
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I made a High tech version of the Invictus
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Adds 570 portraits: 320 male and 270 female.
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Dead Man's Riot - Custom Questline
Strange signals echo through the void of hyperspace. Cries for help fall on uncaring ears. But they're getting louder. The dead aren't staying that way for long in the Lazarus system, and you've been called in to help... right? Zombies in space! Corporate greed! Space terrorism! A fun new weapon and status effect!
- 445KB
- 4
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Dead Man's Riot - Custom Questline
Strange signals echo through the void of hyperspace. Cries for help fall on uncaring ears. But they're getting louder. The dead aren't staying that way for long in the Lazarus system, and you've been called in to help... right? Zombies in space! Corporate greed! Space terrorism! A fun new weapon and status effect!
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few new vanilla-friendly character portraits generated by automatic1111&deeamshaper8&starsectorLora&characterLora
- 978KB
- 16
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few new vanilla-friendly character portraits generated by automatic1111&deeamshaper8&starsectorLora&characterLora
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Vile's Yuri Expedition Portrait Replacer
An AI generated portrait replacer for YRXP.
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More Character Portraits adds 202 new vanilla-friendly character portraits to the game. Optionally includes replacements for vanilla portraits, and many additional portraits for Dassault-Mikoyan Engineering, Diable Avionics, HMI, Interstellar Imperium, ScalarTech Solutions, the Star Federation, the Roider Union, and United Pamed / Xhan
- 6.9MB
- 68
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More Character Portraits adds 202 new vanilla-friendly character portraits to the game. Optionally includes replacements for vanilla portraits, and many additional portraits for Dassault-Mikoyan Engineering, Diable Avionics, HMI, Interstellar Imperium, ScalarTech Solutions, the Star Federation, the Roider Union, and United Pamed / Xhan
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Mayasuran Navy Portrait Replacer
Changes the Mayasuran navy portraits to upscaled versions made using AI
- 2.3MB
- 15
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Mayasuran Navy Portrait Replacer
Changes the Mayasuran navy portraits to upscaled versions made using AI
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More Player Flags adds 21 new flags for players to use, featuring familiar emblems from other franchises.
- 1.9MB
- 41
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More Player Flags adds 21 new flags for players to use, featuring familiar emblems from other franchises.
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This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095.1a patch, changes Adaptive Phase Coils hullmod, and reverts Harbinger subsystem changes.
- 7KB
- 3
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This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095.1a patch, changes Adaptive Phase Coils hullmod, and reverts Harbinger subsystem changes.
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This mod increases number of skills from 4 to 25, so you can select any of available officer skill
- 38KB
- 20
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This mod increases number of skills from 4 to 25, so you can select any of available officer skill
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Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i.e. captains and officers), and 3,020 names for stellar objects (i.e. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!
- 32KB
- 53
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Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i.e. captains and officers), and 3,020 names for stellar objects (i.e. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!
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Whisper's Techmining Alteration
Base-game techmining is lackluster. This mod makes several changes. For game version: 0.95.1a-RC6 (should work okay with 0.96.x)
- 10KB
- 10
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Whisper's Techmining Alteration
Base-game techmining is lackluster. This mod makes several changes. For game version: 0.95.1a-RC6 (should work okay with 0.96.x)
News & Updates
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AN OK PORTRAIT PACK
version 1.0
it's tested but let me know if you find anything.
enjoy.
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AbeOfArabia's StarWars mod for Starsector. Please post balance notes critiques
Please post your thoughts on balancing the mod! I hope you enjoy blasting rebel scum (or joining them!)...
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added Long Conquest, Phaeton and Prometheus...
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Latest Update: 0.3.0Specialization
*Important: Before updating always make a save copy just in case
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I. New Features
- 3 new specialized Mariners to upgrade the default crew commission! Further, the AI was given special versions of these crew commissions, increasing their combat ability. These AI-only hullmods, obviously, disappear when the ships are salvaged by the player.
Furthermore, there is also retroactive change to these specialist mods, where they now increase the ship's maintenance cost when mounted. Also, that their bonuses now also apply to their fighters.
Here is up... -
Well, got this uploaded here; I guess I'm back to putting things on the Nexus.
With this release the SRA now covers a number of the major additional features added by the 0.9 release of Starsector, namely stations and some degree of custom economic units and behaviour. I'm not much good at writing for a long time, so I'm glad to get this updated and hope you all enjoy it. Thanks....