File information

Last updated

Original upload

Created by

Gambit77

Uploaded by

Gambit77

Virus scan

Safe to use

Tags for this mod

About this mod

This mod rebalances all the reactors, giving them all 50% more power output.

Requirements
Permissions and credits
Changelogs
Donations
This mod rebalances all the reactors, giving them all 50% more power output.
I did this for two reasons.
The first is that the reactors are just too weak. The game is clearly setup with the idea that a top tier ship will be using up to 12 power in each of the 5 main slots (3 weapon, shield and engine). But the vanilla reactors don't come anywhere close to that. The power management is clunky, at least on a controller. In vanilla, fights are too short to even bother with pip management, and everyone just gets particle beam weapons so they don't have to bother with it. Now the top tier reactors go up from 40 to 60 power output.
The second reason is to give a boost to NPC ships. A lot of their ships have shitty reactors to begin with, so the 50% power boost really helps their engines, shields, and weapons operate more efficiently, making them faster, more resilient, and more dangerous.

Made with xEdit. Thanks Elminster, Sharlikran, Zilav, Hlp, Eckserah, fire, Infernio, 𝔍𝔬𝔫𝔞𝔱𝔥𝔞𝔫, Nephatrine, and shad0wshayd3.
As all .esm plugins made with xEdit, this mod requires Plugins.txt Enabler.



My Starfield Collections



My Starfield mods




















My armor and weapon dynamic naming rules. Choose one armor and one weapon (regular or Short n' Sweet), using the Craftable Quality Extended version if you're using that mod.










My Starfield Patches

For enabling both craftable quality and legendary mod slots on clothing






For enabling only legendary mod slots on clothing






For enabling only craftable quality mod slots on clothing




For integrating other modders' work into the Starfield Extended Collection






For conflict resolution with or extending functionality to other modders' work