This mod extends quality tiers for all vanilla weapons, spacesuits/helmets/backpacks and clothing/armored/clothing/hats/helmets up to tier 20 in a level gated manner up to level 400. This mod rebalances vanilla weapons, armor, and ammo to enhance combat, level progression, and the game economy.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Starfield Extended - Craftable Quality Extended - Simplified Chinese Translation
Changelogs
Version v4.01-FM
Updated new weight, tranforms, and object bounds entries in Ammo records.
Version v4.0
Update for game version 1.12.30
Version v2.0
Bethesda fixed the OMOD bug described in detail here, https://www.nexusmods.com/starfield/mods/7795.
So my mods Craftable Quality and Craftable Quality Extended have now been updated to no longer use FormIDs that were injected records in the Starfield.esm.
If it ain't broke don't fix it? While that method was a working workaround to not be affected by the bug, they were prone to possible conflicts with other modders using the same workaround and with new records added by Bethesda in future updates. And I suspect there came some conflicts with weapon OMODs in the newest May update from a report I got. For that reason I updated to future proof compatibility.
The downside is that new OMODs added by these two mods on weapons and apparel will disappear from items in pre-existing saves from before the update. Sorry about that, but it had to be done. So unfortunately some items will get their quality mod slot removed.
Version v1.08-Hacked-v1
Added object template entry so Deepcore Helmets will spawn with a quality mod at tier 1.
Version v1.07-Hacked-v1
Few small edits
Added optional Ammo Counter Fix plugin made with a custom xEdit. v2 of which removed a few records that shouldn't have been in it.
Version v1.06-Hacked-v1
Fixed Name entries on weapon quality tiers 15-20. Thanks to HaiTan95 for catching this bug.
Version v1.05-Hacked-v1
Added keyword condition to Bag Of Holding perk so it'll will now also apply to books.
Version v1.04-Hacked-v1
Fixed crafting recipes' condition entries for Clothing Quality Mk.4 & Mk.5. Thanks to DragonHeart013 for finding the errors.
Version v1.03-Hacked-v1
Small fix: added an additional keyword condition to the Bag Of Holding Perk because it wasn't applying to bulk tea and coffee ingrediants, which coincidentally also applies to Astroneer's salvage.
Version v1.02-Hacked-v1
Fixed the issue with Mk.1 guns not firing. This game is so broken. They wouldn't fire because the OMODs for quality tier 1 were adding a keyword for the purpose of dynamic naming, which is something that works just fine on any other quality tier on weapons, and works on all quality tiers on armor records including tier 1.
Version v1.01-Hacked-v1
Fix for Cutters. The game didn't like when I changed the damage from 4 to 40. I suspect it was draining the entire battery before it could fire. So I reverted the damage to vanilla 4, and instead of damage increases, the quality tiers now increase the battery charge so you can fire longer with each tier.
This mod extends quality tiers for all vanilla weapons, spacesuits/helmets/backpacks and clothing/armored/clothing/hats/helmets up to tier 20 in a level gated manner up to level 400, with full leveled list integration up to tier 14 at level 255 (which is the level cap on leveled lists' level requirements). Tier levels 15-20 are considered legendary tiers and are only craftable, but require the mod Starfield Extended - Craftable Quality Extended - LMR Legendary Qualities to craft as one of the crafting components used are the Legendary Cores from Legendary Module Recycler. This mod rebalances vanilla weapons, armor, and ammo to enhance combat, level progression, and the game economy.
Made with xEdit. Thanks Elminster, Sharlikran, Zilav, Hlp, Eckserah, fire, Infernio, 𝔍𝔬𝔫𝔞𝔱𝔥𝔞𝔫, Nephatrine, and shad0wshayd3. As all .esm plugins made with xEdit, this mod requires Plugins.txt Enabler.
My Starfield Collections
My Starfield mods
My armor and weapon dynamic naming rules. Choose one armor and one weapon (regular or Short n' Sweet), using the Craftable Quality Extended version if you're using that mod.
My Starfield Patches
For enabling both craftable quality and legendary mod slots on clothing
For enabling only legendary mod slots on clothing
For enabling only craftable quality mod slots on clothing
For integrating other modders' work into the Starfield Extended Collection
For conflict resolution with or extending functionality to other modders' work